Six categories. Five questions each. Jazz legends, cities, sounds, songs, and justice — pick Basics or Advanced. Play solo or as classroom teams. Level 2 of the Where As, Jazz Is Challenge.
Every point is a Train the Brain (TTB) Coin. All questions carry a 2× Brain Bonus.
Academy Play credits coins to each player's profile and rolls totals up to class and school leaderboards. Quick Play is display-only.
Project on a screen or smartboard. For Team Battle, assign each team a corner; teams buzz with keys 1–4 or the on-screen buttons. In setup you can name each team, pick a team logo, and optionally list players.
Solo ~15 min; Team ~25–30 min with buzz-ins and discussion. Budget 5–10 min for debrief.
100–200 questions are recall (accessible); 300–500 require deeper thinking. Mix team skill levels.
Works on any browser — phones, tablets, Chromebooks. No install.