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Science of Sport Category Qwest

Six sports. Five questions each. Discover the STEAM behind running, basketball, swimming, soccer, cycling and sports science — solo or as classroom teams.

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📋 Teacher's Guide

▶ Lesson Plan
Grades 6–1245 minSTEAM / Health / PE

Learning Objectives

  • Explain how physics (forces, motion, drag, spin) shows up in everyday sports.
  • Connect body systems and energy systems to athletic performance.
  • Identify how technology, engineering and data support athletes.
  • Apply healthy habits — warm-up, hydration, fueling and recovery — to sport.
🎣 Hook (3 min)
"Every time an athlete moves, science is happening. Name a sport — what force is at work?" Reveal that each category is a different sport, and each hides a STEAM secret.
📖 Vocabulary (7 min)
Preview the 6 sports categories. Introduce key terms: drag, buoyancy, Magnus effect, action–reaction, aerobic vs. anaerobic, watts. Emphasize the 2× Health Bonus — it's all body-smart knowledge.
🎮 Gameplay (20 min)
Solo: 30 questions, 20s each — aim for 24+ correct ("ON FIRE"). Team: 2–4 teams buzz in; correct = full points + 2× bonus, wrong = lose half. The team that answers correctly picks next.
💬 Debrief (10 min)
Which sport surprised you with its science? Where did you see a Newton's law in action? What's one warm-up or hydration habit you'll use this week?
🔗 Extensions (5 min)
Science: measure your own reaction time or heart-rate recovery. Engineering: redesign a shoe or ball for better performance. Math/Art: chart a teammate's stats or design a sports-science infographic.

Standards Alignment

ISTE 1.1ISTE 1.3ISTE 1.6SHAPE 1SHAPE 4NHES 1NHES 2NHES 5NGSS LS1.AASCD Whole Child
▶ Scoring & Coin Economy

Every point is a Train the Brain (TTB) Coin. All questions carry a 2× Health Bonus.

Scoring

  • Correct: +value × 2
  • Wrong / time-up: −50% of value

Coin conversion

  • Live It! Coins = TTB ÷ 10

Temperature gauge

  • ❄️ 0–19% · 🌡️ 20–39% · 🔥 40–59% · 🔥🔥 60–79% · 🔥🔥🔥 80–100%

Ranks

  • 🌱 Newcomer 0 · 🔍 Explorer 500 · 🏆 Champion 2,000 · ⭐ Leader 5,000 · 👑 Legend 10,000

Academy Play credits coins to each player's profile and rolls totals up to class and school leaderboards. Quick Play is display-only.

▶ Answer Key
▶ Facilitation Tips

🏫 Setup

Project on a screen or smartboard. For Team Battle, assign each team a corner; teams buzz with keys 1–4 or the on-screen buttons.

⏱ Timing

Solo ~15 min; Team ~25–30 min with buzz-ins and discussion. Budget 5–10 min for debrief.

🎯 Differentiation

100–200 questions are recall (accessible); 300–500 require deeper thinking. Mix team skill levels.

📱 Tech

Works on any browser — phones, tablets, Chromebooks. No install.