Fill out the form to generate a build request, or read the guide to understand which template fits your content best.
The Game Builder Guide helps anyone — an SME, a teacher, a student focus group leader, or Dr. Rob himself — request a production-ready educational game by filling out a simple form. You don't need to know how to code. Just tell us what you want to teach, who the audience is, and which game style you like, and Claude builds it.
1 Audience: Who is this game for? The audience determines reading level, pacing, and content complexity. A K-5 game uses simple words and slow pacing; a healthcare worker game uses clinical terminology and faster action.
2 Content: What should the game teach? Paste in myths & facts, vocabulary, procedure steps, or link to an existing document. The more structured your content, the better the game. At minimum: 8-12 items (terms, myths, steps, etc.)
3 Template: Which game style? Pick from 24 templates — or play the demos in the Game Arcade first. You can also select multiple templates for A/B testing.
4 Settings: Difficulty, duration, coin rewards, standards alignment, and any special instructions. Defaults work great — only change what you need.
| Content Type | Best Templates | Why |
|---|---|---|
| Myths vs. Facts | #1 Myth Blaster, #13 Myth Whacker, #16 Germ Slicer | Binary correct/wrong mechanics reward quick recognition |
| Vocabulary / Terms | #3 Snake, #15 Rapid Match, #6 Body Pac | Repeated exposure through collection and categorization |
| Procedures / Sequences | #17 Pattern Pulse, #19 Procedure Sim, #14 Vital Rhythm | Sequential mechanics reinforce correct order |
| Anatomy / Spatial | #5 Vein Navigator, #8 Organ Assembly, #9 System Plumber | Spatial reasoning maps to physical body layout |
| Risk Assessment | #10 Risk Sorter, #18 Balance Board, #21 Outbreak Tracker | Categorization and consequence-based mechanics |
| Diagnosis / Reasoning | #11 Symptom Sleuth, #12 Gene Decoder, #24 Escape Room | Logic-based deduction and clue synthesis |
| Decision Making | #20 Health Quest, #22 Patient Journey, #23 Card Battle | Branching choices and consequence awareness |
| General Reinforcement | #2 Cell Runner, #4 Health Breaker, #7 Body Defense | Action-first mechanics embed content through gameplay context |
The better your content is structured, the better the game. Here are ideal formats:
Want to find out which game mechanic works best for your content? Select multiple templates in Step 3. Claude will build the same content in each style. Deploy both versions to your learners and compare engagement metrics: time spent, completion rate, quiz scores, and replay frequency.
Fill out the form in the "Build a Game" tab, then click "Generate Build Request" to see your formatted request here.