Cover
The Force for HealthFIELD MANUAL · FULL EDITION · 2026
A program of The Force for Health® Network

in Training™

The Complete Field Manual · Group Leader & Trainer Edition

The Force for Health® Network · Learn It · Live It · Share It™ · Full Edition 2026
MarstronautField manual

Contents

How this manual works
04
The Ladder — microcredentials & badges
05
The Ladder — program microcredentials
06
Mission gates & currency
07
Welcome & OrientationCore idea · crew · Compass · Daily Quality
08
Phase 1 · Ground SchoolSix cards · Body Lab · Sim A1 gate
15
Build Your Body · Vehicle AssemblyBuild Your Body · 12 spacesuit systems
23
Phase 2 · Flight SchoolFive cards · simulator · trainers · Sim A2
29
Career TrainingAmbassador · 16 pathways · 4 boards
36
Mission 1 · Build the Rocket8 systems · 8 badges · Sim A3
43
Mission 2 · The Journey32 weeks · 6 crises · Earth Dispatch · Sim A4
54
Mission 3 · Survive on Mars3 build levels · community · Sim A5
64
The Arsenal · boards, games & sims11 boards · 4 games · 5 sim gates · cards
74
Graduation & DebriefDebrief · certificate · next rung
97
Coach's CornerPacing · powers · standards · directory
101

Tabs on the right edge of every page jump to a section. Every tool page carries its own QR code.

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Why this frame worksThe case in one page · ten disciplines · one module across six subjects
115
The learning pathNine sections · nine gates · 31 sessions · what each side leaves with
116
Amount of time & scopeSix delivery models · Basic, Ambassador and Group Leader tiers
117
Lesson plans, section by sectionThe hook and core activity for all nine · the five-phase shape
118
Field manual

Page index

Welcome & Orientation
Phase 1 · Ground School
Build Your Body · Vehicle Assembly
Phase 2 · Flight School
Career Training
Mission 1 · Build the Rocket
Mission 2 · The Journey
Mission 3 · Survive on Mars
The Arsenal · boards, games & sims
Graduation & Debrief
Coach's Corner
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Pre-flight

How this manual works

You already live on a spaceship. This is the complete training manual for flying it well — every phase, every card, every badge, every tool.

The tabs on the right edge follow the trainee's path: Start → Ground School → Suit Up → Flight School → Careers → Mission 1 → 2 → 3 → Graduation, with a Coach tab at the back. Each section opens with a divider that lists what you will do and what you will earn, then walks the cards in order.

Trainee — what you do, what you earn, where to tap.
Coach / Group Leader — pacing, gates, prompts, what to watch for.
QR tiles — every page, game, board and simulation has its own code. Point a phone at it and the live tool opens.
Worksheets & Mission Log sheets — print them, or work them on a tablet. They are the paper trail of the training.

The operating system

LEARN ITLessons, quizzes, knowledge badges.⚙️ Healthy Coins
LIVE ITWorkouts, sleep, service — logged in the trackers.💧 Drops
SHARE ITTeach someone. Send an Earth Dispatch.💧 Drops

Knowledge always gates spending — a trainee with 2,000 coins and no Chemistry Badge still cannot build a propulsion system. Badges accumulate and are never lost.

Marstronaut™ delivers standards-aligned enrichment challenges alongside what a school, club or family already does. Sponsors fund seats, never content. Scholarship seats run through The Force for Health® Network's 501(c)(3) fiscal agent.

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Microcredentials

The Ladder — microcredentials & badges

Every credential in the program, on one spread. The ladder runs in three tiers; the badges are the rungs.

BasicAnyone can start. Training ID · Daily Quality · bingo boards · Mission Health Rescue game · Ground School.
AmbassadorCompleted Ground School + Flight School and at least one Mission. Eligible to mentor, present, and lead Share It events.
Group LeaderGraduates who lead a chapter (~25 trainees). Runs Mission Control, approves Earth Dispatches, awards badges. Coach training built into this rung.

Knowledge badges — 17, in mission order

Orange = Mission 1 · Purple = Mission 2 · Red = Mission 3. Each badge has a full card in its mission tab.

PhysicsPhysical Science
ChemistryChemistry & Combustion
EngineeringStructural Engineering & Materials
Math & CalculusApplied Mathematics
BiologyLife Science & Systems Biology
Civics & LeadershipOrganizational Design & Civic Responsibility
Health & BodyExercise Science & Human Physiology
PsychologyHuman Psychology & Behavioral Science
First AidEmergency First Response
NutritionApplied Nutrition & Food Safety
AnatomyHuman Anatomy & Musculoskeletal System
Mental HealthMental Health First Aid & Wellbeing
CommunicationInterpersonal Communication & Conflict Resolution
EmpathySocial-Emotional Intelligence
Conflict ResolutionMediation & Restorative Practice
Sustainability & Earth SystemsEnvironmental Science & Closed-Loop Systems
Community Health & SDOHPublic Health & Social Determinants of Health
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Microcredentials

The Ladder — program microcredentials

Beyond the seventeen knowledge badges, the program issues credentials for finishing things — a phase, a board, a build, the whole mission.

Ground School Graduate + 12 Ground School micro-badges (Cell Explorer, Organ Builder, Nutrition Math, Sleep Scientist, Mars Ready, Mars Scientist, Career Ambassador, One Health Champion, Body Builder, First Earth Dispatch, 5 Careers Explored, Ground School Enrolled)
Astronaut ID + EVA Certificate — all 12 spacesuit systems (Build-a-Spacesuit)
Flight School Wings — five cards + Navigation Crisis gate
Launch Clearance — Mission 1 · Transit Complete — Mission 2 · Marstronaut — Mission 3
Cultural Competency badge — Faith, Culture & Health board, full card
Mission Specialist — Mission Health Rescue arcade game, six levels
Certificate of Completion — signed by Dr. Robert Gillio, CMO, at the Graduation Debrief
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The rules of the road

Mission gates & currency

Three gates stand between Ground School and the surface of Mars. Currency thresholds are minimums; badge requirements are absolute.

GateCurrencyBadges (minimum)What unlocks
Mission 1 Launch (enter simulation)500 Healthy Coins + 300 DropsPhysics, Engineering, Health & BodyAccess to the VAB and all 8 rocket system cards
Mission 2 Unlock (depart for Mars)800 Healthy Coins; all 8 systems builtFirst Aid, Psychology, + all M1 badgesThe 32-week deep space transit simulation
Mission 3 Unlock (land on Mars)900 Drops total; 3+ Earth dispatches sentBiology, Civics, + all M1+M2 badgesMars colony builder and all three build levels

Two currencies

⚙️ Healthy Coins are earned in Learn It — lessons, quizzes, badges — and buy the technical systems (propulsion, structure, navigation, life support). 💧 Drops are earned in Live It and Share It — activity, service, teaching — and buy the human systems (crew selection, physical training, psychology). A Drop is a tear prevented.

How a card runs

Every card follows the same rhythm: Confidence check → Pre-test → Learn It → Gate → Live It → Gate → Share It. The Share It is where coins become Drops, and where the Mission Log gets its entry.

The compass question

“What have I done today to make the world — or someone's world — a bit better than if I weren't here?” Ask it at the start of every session and again at the end.

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01

Welcome & Orientation

“You already live on a spaceship. It's called Earth, it's flying through space, and that makes every one of us crew on the same mission.”

— Coach Lucy

In this section

  • Create your Training ID and call sign
  • Meet your crew — two companions, six guides
  • Take the Career Compass (13 questions)
  • Take your first Daily Quality
  • Start your Mission Log

You will earn

Training IDFirst Mission Log artifact⚙️ 10 + 💧 5 for the first Daily Quality
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Card 0 · Orientation

The core idea

"You already live on a spaceship, traveling through space. It is called planet Earth… A lifeboat through space. How can we all help each other stay alive, survive, and thrive?"

— Orientation

Every human alive is already on the most important mission in history. The question is not whether you are on the mission; it is whether you are training to be the kind of crew this mission deserves: fit, kind, informed, engaged, a team player, a leader.

Help life thrive at every level — the seven rings

SELFFAMILYFRIENDSCOMMUNITYWORLD COMMUNITYECOSYSTEMPLANET

Mission-ready starts with your own body and reaches all the way out to the planet. Every card in the program touches at least two rings.

What you earn

  • Badges & Certificates — real credentials aligned to 10 standards frameworks
  • Launch Trip Eligibility — finish the program → enrolled for a real-world trip to an actual launch
  • Lifelong Skills — health literacy, leadership, STEM, civic engagement

Your first steps

  • Watch the Welcome Video
  • Meet Your Crew
  • Take Your Career Compass
  • Enter Ground School

All AI experts are clearly labeled as AI. Clinical questions are routed to Dr. Rob. Crisis indicators trigger emergency resources (911, 988, Crisis Text Line 741741).

Trainee

Pick a call sign you would be proud to hear over a radio. Every astronaut has one.

Coach / Group Leader

Run Orientation as one session. End it with the first Daily Quality so the sixty-second habit starts on day one.

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Card 0 · Orientation

Your crew

Nobody trains alone. Two illustrated companions walk beside every trainee, and six expert guides are on call.

Maria ReyesTrainee Companion (illustrated). Career compass leaning toward Health & Human Performance. "I am good with people but hard STEM scares me."
Marcus JohnsonTrainee Companion (illustrated). Career compass leaning toward Aerospace & Engineering. "I am good with machines. The humanities stuff is new to me."
Coach LucyExpert Guide — Motivation & Navigation. AI twin of Lucy Howell, CEO of The Force for Health Network.
Dr. RobExpert Guide — Health Education. AI twin of Dr. Robert Gillio, physician.
Commander Sarah KimExpert Guide — Aerospace & Engineering. AI persona co-developed with a real aerospace advisor.
Dr. Aisha PatelExpert Guide — Planetary Science. AI persona co-developed with a real planetary science advisor.
Professor Kwame OseiExpert Guide — History & Cultures. AI persona co-developed with a real humanities advisor.
Chaplain Rev. Tanya MitchellExpert Guide — Spiritual Support. AI persona co-developed with a real chaplain advisor.

The Daily Quality

Today's Marstronaut Quality — 60-second opt-in (quote, tip, action) earns a Mission Log artifact, 10 Healthy Coins, and 5 Drops for sharing. The twenty-six qualities fall into five clusters: Science & Systems · Health & Body · Mind & Character · Community & Civic · Communication & Art. The full wheel is in the Coach section.

Trainee

Notice which guide you would ask first when stuck — and watch how that changes over the program.

Coach / Group Leader

Maria and Marcus model the emotional journey on purpose: one is STEM-anxious, one humanities-anxious. Use them to normalize “I'm not sure yet.”

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Before Ground School

Career Compass

Thirteen questions map interests onto an eight-point radar and name a Top 3. About ten minutes, no wrong answers, retaken at the end of each phase.

Health & Human PerformancePhysicians, nurses, therapists, coaches. People who keep bodies and minds well.
Aerospace & EngineeringEngineers, scientists, designers who build the vehicles, habitats, and systems.
Skilled Trades & WorkforceMachinists, welders, electricians, technicians. The hands that build it all.
Supply Chain & LogisticsPlanners, coordinators, quality inspectors who ensure the right thing is in the right place.
Technology & DataSoftware developers, cybersecurity specialists, data scientists, AI engineers.
Science & ResearchAstrobiologists, chemists, physicists, environmental scientists exploring how things work.
Mission OperationsFlight directors, mission planners, communicators who lead and coordinate.
Education & CommunityTeachers, counselors, community health workers, science communicators.

The Compass also captures an IDEAS seed — one community concern the trainee cares about — and holds it for the first IDEAS project in Ground School.

Trainee

Write your predicted Top 3 on the worksheet before you take it. Then compare.

Coach / Group Leader

Pull the group's Top-3 distribution before Career Training and plan guests around the clusters you see.

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Worksheet

Worksheet · Training ID & Compass prediction

NAME ________________________CALL SIGN ____________DATE ____ / ____ / ______

My Training ID

Trainee name · Call sign · Class year · Career that sounds most interesting right now

Compass prediction

Before you take the Career Compass, guess your Top 3 families. After: write the real result beside each guess.

My IDEAS seed

One thing in my community I would fix if I could:

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Reflection sheet

Mission Log · Day 1

SOL ____CALL SIGN ____________QUALITY OF THE DAY ______________

Today I begin my training as a Marstronaut. What I hope to learn or become…

Which of the seven rings do I already take care of well? Which one do I ignore?

Today's Quality was ______. One action I took:

Every real astronaut keeps a log. Coins for the Learn It, Drops for the Share It — and the Log is where the training becomes yours.

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02

Phase 1 · Ground School — Are you ready?

“No astronaut launches before mastering the basics — you earn your readiness, you don't assume it.”

— Maria

In this section

  • Six cards: health literacy, Mars basics, careers, One Health, Build Your Body, the Gate
  • Each card: Learn It → Live It → Share It
  • Sim A1 — the Ground School Gate (Jeopardy round + health-crisis scenario)
  • ~12–20 hours total

You will earn

Cell ExplorerOrgan BuilderNutrition MathSleep ScientistMars ReadyMars ScientistCareer AmbassadorOne Health ChampionBody BuilderGround School GraduateFirst Earth Dispatch5 Careers Explored
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Card 1.1

Health Literacy & Body Systems

The five pillars of a mission-ready human — Physical Health, Reliability, Communication, Teamwork, Leadership — each taught three ways: the concept, a real story (Scott Kelly, Jack Swigert and Apollo 13, the Challenger lesson, Chris Hadfield, Gene Kranz), and a You Decide scenario. Then the body itself: cells, organs, systems, plus ISS nutrition, sleep science, hydration, and a self-assessment against the 26 Astronaut Qualities.

Modules

Pillar 1: Physical Health — The ConceptPillar 1: Physical Health — Scott KellyPillar 1: Physical Health — You DecidePillar 2: Reliability — The ConceptPillar 2: Reliability — Apollo 13 & Jack SwigertPillar 2: Reliability — You DecidePillar 3: Communication — The ConceptPillar 3: Communication — The Challenger LessonPillar 3: Communication — Precision PracticePillar 4: Teamwork — The ConceptPillar 4: Teamwork — Chris HadfieldPillar 4: Teamwork — You DecidePillar 5: Leadership — The ConceptPillar 5: Leadership — Gene Kranz & Apollo 13Pillar 5: Leadership — You DecideModule B: Pre-Launch Briefing — CellsModule B: Build Your Body — Stage 1: CellsModule C: Pre-Launch Briefing — OrgansModule C: Build Your Body — Stage 2: OrgansModule D: Pre-Launch Briefing — Body SystemsModule D: Build Your Body — Stage 3: SystemsModule E: ISS Astronaut NutritionModule E: Sleep Science & DeprivationModule E: Hydration & Health TrackingModule F: Pre-Launch Briefing — 26 Astronaut QualitiesModule F: 26 Astronaut Qualities — Self-Assessment

Badges on this card

Cell ExplorerOrgan BuilderNutrition MathSleep ScientistMars Ready
Trainee

The pre-test is not graded. Answer honestly so the post-test shows what you actually learned.

Coach / Group Leader

This is the longest card. Split it: pillars in one or two sessions, body modules in another, qualities self-assessment as homework.

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Cards 1.2 – 1.3

Mars Basics · Career Exploration

1.2 Mars Basics

Earth versus Mars, then your body under threat: supply math for food, oxygen and water; bone-density math; CO₂ the invisible killer; ECLSS and its Earth parallels.

Module A: EarthModule A: The Mars Challenge — Your Body Under ThreatModule B: Mission Supply Math — FoodModule B: Mission Supply Math — Oxygen & WaterModule B: Bone Density Math — The Invisible CountdownModule C: CO₂ — The Invisible KillerModule C: ECLSS & Earth ParallelsModule D: Pre-Launch Briefing — Systems Under Mars ConditionsModule D: Build Your Body — System Connections

1.3 Career Exploration

The 10,000-to-1 ratio — for every astronaut, ten thousand people on the ground. Eight career families, career sampling, the honest truth about careers, virtual interviews. Gate: sample at least three careers.

Module A: The 10,000-to-1 RatioModule A: The 8 Career Families — Deep DiveModule B: Career Sampling — Medical & EngineeringModule B: Career Sampling — Comms, Logistics, & TradesModule C: Career Compass — Your Natural FitModule D: Pre-Launch Briefing — The InterviewModule D: Career Ambassador — Virtual InterviewsModule B: The Honest Truth About CareersModule B: Career Families Are Not Boxes

Badges

Mars ScientistCareer Ambassador5 Careers Explored
Trainee

Mission Supply Math is real arithmetic with real stakes. Show your work on the worksheet — the numbers are the lesson.

Coach / Group Leader

Career Exploration is the natural place for a first guest speaker. Use the twelve interview questions in the Careers tab.

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Cards 1.4 – 1.6

One Health · Build Your Body · The Gate

1.4 One Health Connections

The ripple effect and the five rings, home safety awareness, social determinants of health, reading community health data, the dual-use principle, and the One Health thread through the 26 Qualities.

Module A: The Ripple EffectModule A: The 5 Rings — Deep DiveModule B: Home Safety — Pre-Launch BriefingModule B: Home Safety Awareness — Full ModuleModule C: Social Determinants of HealthModule C: Reading Community Health DataModule D: The Dual-Use PrincipleModule D: 26 Qualities — The One Health ThreadModule D: 26 Qualities Explorer — One Health Focus

1.5 Build Your Body Simulator

Three stages — cells, organs, body systems — in the Vehicle Assembly Building (next tab). Body Lab complete → self-assessment.

1.6 Ground School Gate — Sim A1

Review what you know, learn what the simulation expects, check your mindset, then launch: a Jeopardy-style round on Ground School content and a personal-health crisis — a crew member collapses and the team's reliability is tested.

Ground School Review: What YouThe Simulation: What to ExpectKey Concepts to Review Before the GatePre-Simulation Mindset CheckLaunch the Ground School Simulation

Badges

One Health ChampionBody BuilderGround School GraduateFirst Earth Dispatch
Trainee

Your First Earth Dispatch badge comes from the Share It — send one message that teaches someone something from Ground School.

Coach / Group Leader

Run the Gate as a live event. Teams of four, one Group Leader as flight director.

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Companion units

Forces That Shape Everything · Your Body Is a Physics Lab

Maria's Unit — Forces That Shape Everything (grades 6–10, 9 lesson cards)

Centripetal force, gravity, inertia and orbital mechanics from hula hoops to Apollo 13. Two threads run through it: the space thread (slingshots, lunar orbits, the Artemis return) and the life thread (children orbiting families, communities as orbital systems).

The Hoop DoesnThe Playground Physics LabSlingshot — A Stone, a Bucket, a SpacecraftFalling That Misses the GroundApollo 13 — Slingshot Around the MoonArtemis — The Return ArcHuman Orbits — Children and GravityThanksgiving OrbitCommunities as Orbital SystemsForces Bingo Card (24 Share It challenges)

Maria & Marco — Your Body Is a Physics Lab (12 lessons)

Roller coasters, basketball, running, jumping: the physics of forces read through the body. Ends with the Body Physics Bingo — 24 challenges.

BASICS Bingo — the health-readiness board (Tier 1)

Mission NutritionMission FitnessMission SleepMission Mental HealthMission Substance PreventionMission Cardiovascular HealthMission Bone HealthMission Vision HealthMission First AidMission Dental HealthMission Hearing HealthMission Environmental HealthMission Immune HealthMission Healthy RelationshipsMission Academic ExcellenceMission Personal Growth
Trainee

Spin in a circle with your arms out. Feel the outward pull. Now name what pulls you back in. That's the whole unit in ten seconds.

Coach / Group Leader

Both units ship with lesson plans and standards tags (NGSS Physical Science, CC Math, CASEL, SHAPE). They stand alone if you only have a physics week.

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Worksheet

Worksheet · Mission Supply Math

NAME ________________________CALL SIGN ____________DATE ____ / ____ / ______

Food

A crew of 4 eats 1.8 kg of food per person per day. The transit is 210 days. Total food mass = ____ kg. With a 20% safety margin = ____ kg.

Oxygen & water

One person uses about 0.84 kg of oxygen a day and drinks ~2.5 L of water. For 4 people over 210 days: oxygen ____ kg · water ____ L. If the recycler recovers 93% of water, how much must launch with you? ____ L

Bone density — the invisible countdown

Astronauts lose roughly 1–1.5% of bone mass per month without countermeasures. Over a 7-month transit that is ____ % to ____ %. What does the Physical Training system buy back?

Earth parallel

Where on Earth do people ration food, water or medicine until help arrives? What would you pack first?

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Reflection sheet

Mission Log · Ground School

SOL ____CALL SIGN ____________QUALITY OF THE DAY ______________

Which pillar (Physical Health · Reliability · Communication · Teamwork · Leadership) is my strongest? Weakest? Evidence:

One thing about my own body I did not know before the Body Lab:

My First Earth Dispatch — what I taught, and to whom:

Gate debrief: what did the crisis sim reveal about our team?

Every real astronaut keeps a log. Coins for the Learn It, Drops for the Share It — and the Log is where the training becomes yours.

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03

Suit Up — Build Your Body & Build-a-Spacesuit

“Your body is the vehicle that carries your mind through space — here on Earth and across the universe. Understand it by building it, part by part.”

— Dr. Rob

In this section

  • Stage 1 · Cells — seven cell types
  • Stage 2 · Organs — heart, lungs, brain required + two of your choice
  • Stage 3 · Systems — four required body systems, 360° Explorer unlocks
  • Build-a-Spacesuit — 12 EVA systems, goniometer range-of-motion lab

You will earn

Cell ExplorerOrgan BuilderBody Builder · 360° Human Anatomy CollectionAstronaut ID + EVA Certificate
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Card 1.1 / VAB

Build Your Body — the Universal Assembly Engine

Every part is built in four layers: anatomy → how it works → keeping it healthy → when it goes wrong. Each layer has a Dr. Rob briefing, a Learn It, a Live It and a Share It.

Stage 1 — Building Blocks (Cells) — earns Cell Explorer

The Human CellDNA & GenesStem CellsNerve CellsMuscle CellsBlood CellsEpithelial Cells

Stage 2 — Assembly (Organs) — earns Organ Builder (Heart, Lungs, Brain required + 2 of choice)

The HeartThe LungsThe BrainThe LiverThe KidneysThe StomachThe SkinThe IntestinesThe PancreasThe GallbladderThe SpleenThe BladderThe ThyroidThe Adrenal GlandsThe EyesThe EarsThe Esophagus

Stage 3 — Integration (Body Systems) — 360° Human Anatomy Collection (4 required systems)

Cardiovascular SystemMusculoskeletal SystemRespiratory SystemNervous SystemDigestive SystemEndocrine System

Stage 3 opens the 360° Human Anatomy Collection — the same anatomy visualizer used across the Force for Health Academy.

Trainee

Build the heart, lungs and brain first — they are required — then pick two organs you're curious about.

Coach / Group Leader

If you only have two sessions with a group, run Orientation and this page. It is the highest-yield health-education block in the program.

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Build-a-Spacesuit · Pre-Apprentice level

Twelve systems — suit me up

An EVA suit is a one-person spacecraft. Spacesuit Bingo runs its twelve systems as a board — a square opens to the science, a Live It and a Share It — and the goniometer fitting lab measures your own joints the way suit technicians measure an astronaut's.

Oxygen SupplyCO2 RemovalTemperature ControlHumidity & WaterPressure ContainmentHelmet & VisorGloves & DexterityMobility JointsEVA Jetpack (SAFER)CommunicationsRadiation ShieldLife Support Backpack (PLSS)

Completing the set earns the Astronaut ID + EVA Certificate — the first printable credential of the program.

🎵 Phase theme: “Twelve Systems (Suit Me Up)”

Trainee

Measure your shoulder, elbow and knee range of motion with the goniometer. Suit engineers call that the fit envelope.

Coach / Group Leader

Pair each spacesuit system with its body-system twin (CO₂ removal ↔ lungs; temperature control ↔ skin and sweat). The analogy is the lesson.

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Worksheet

Worksheet · Body-system ↔ spacesuit-system map

NAME ________________________CALL SIGN ____________DATE ____ / ____ / ______

Draw a line, or write the pair. Then answer: what happens to the astronaut if each one fails?

Spacesuit systemBody system it stands in forIf it fails…
Oxygen Supply
CO₂ Removal
Temperature Control
Humidity & Water
Pressure Containment
Radiation Shield
Communications
Life Support Backpack (PLSS)

Range of motion

Shoulder ____° · Elbow ____° · Knee ____° · Which joint would a suit limit most, and what job would that make hard?

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Reflection sheet

Mission Log · Suit Up

SOL ____CALL SIGN ____________QUALITY OF THE DAY ______________

The organ I chose to build, and why:

One habit I changed this week because of what I learned about a body system:

If my body is my spacecraft, which system needs maintenance first?

Every real astronaut keeps a log. Coins for the Learn It, Drops for the Share It — and the Log is where the training becomes yours.

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04

Phase 2 · Flight School — earn your wings

“Mercury got us off the ground, but Gemini taught the hard skills that made the Moon possible. Newton's laws, orbital mechanics, the Hohmann highway to Mars — it all clicks here.”

— Marcus

In this section

  • Five cards (FS-01 → FS-05) with Pause & Reflect eras
  • Flight Simulator · Instrumentation Bingo · History of Flight Bingo
  • Critical Thinking Trainer · Adapt, Improvise, Overcome · Leave It Better · Interview Coach
  • Sim A2 — Navigation Crisis gate

You will earn

Flight School WingsPhysics badge progressInstrumentation & History of Flight boards
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Cards 2.1 – 2.5

The five cards

Phase 2: Flight School — STEM Depth + Career Exploration. You are a citizen of the world. You represent the best people on Earth. Now prove it. Flight School takes you deeper into the science, the systems, the careers,……

2.1 · Space Science & PhysicsNewton's Three Laws from a launchpad; thrust vs. weight, drag vs. velocity; orbital mechanics (Hohmann transfer, 26-month launch window); Earth vs. Mars atmosphere. Live It: Newton's Laws Lab + Mars Weight Calculator.
2.2 · Instrumentation — 16 Spacecraft SystemsEvery spacecraft runs on systems — like your body runs on organ systems. IMU, RCS, ECLSS, TLM, DOCK, EMU, GNC, TPS, ST, PROP, RD, COMM… each mapped to a career. Live It: Systems Matching Challenge; Share It: Earth Appli…
2.3 · The Full Career SpectrumOpens the full career landscape: Skilled Trades, Supply Chain & Logistics, Technology & Data, Health & Human Performance, Aerospace & Engineering, Science & Research, Education & Community. Live It: interview, site visi…
2.4 · Space Innovation Benefits EveryoneThe Dual-Use Principle at scale: O₂/CO₂ cycling, water recycling, crew mental health, food production, radiation protection, HVAC — each with an Earth application and One Health impact. 'Your Body IS the First Machine';…
2.5 · Navigation Crisis (Simulation Gate)Three crisis layers: a navigation calculation error (the Mars Climate Orbiter lesson), a communication blackout during a critical maneuver, and a cyber intrusion attempt. Resolve all three to unlock Mission 1: Build the…
Trainee

Card 2.5 is the gate: a navigation error (the Mars Climate Orbiter lesson), a communication problem, and a decision under time pressure. Pass it and Mission 1 unlocks.

Coach / Group Leader

Pacing: one card per session, 3–5 sessions. The four skill trainers can run as stand-alone 45-minute lessons — each ships with its own Teacher's Guide.

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Flight School toolkit

Simulator, systems, pioneers

Flight Simulator — four eras of flight physics

Balloon (lighter than air) → propeller → jet → rocket. Canvas simulations with experiment claims: make a prediction, fly it, see if you were right.

Instrumentation Bingo — 16 spacecraft systems

Inertial Measurement UnitReaction Control SystemEnvironmental ControlTelemetry SystemDocking MechanismSpace Suit (EMU)Guidance, Navigation & ControlHeat ShieldStar TrackerPropulsion SystemRadiation DosimeterHydroponic Growth SystemEVA OperationsTeleoperation ConsolePressure Hatch / AirlockCrew Resource Management

History of Flight Bingo — 16 pioneers

Montgolfier BrothersKonstantin TsiolkovskyWright BrothersBessie ColemanRobert GoddardAmelia EarhartFrank WhittleTuskegee AirmenChuck YeagerKatherine JohnsonValentina TereshkovaSally RideMae JemisonWally FunkSamantha CristoforettiInspiration4 Crew

🎵 Phase theme: “Thrust, Lift, Drag”

Trainee

Every spacecraft system has a body-system twin. ECLSS is your lungs and kidneys; the IMU is your inner ear. Find the pair for each square.

Coach / Group Leader

History of Flight comes with collectible PDF trading cards — print them as the reward for a completed row.

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Skill trainers

Think, adapt, steward, interview

Critical Thinking Skills TrainerFour lenses — Reality, Values, Scope, Consequence — and the SMART reality test. Grades 8–12 & college.
Adapt · Improvise · OvercomeResilience simulator: pick a mission, lock a plan, hit a curveball, work the three-step drill. Grades 6–12 & adult.
Leave It Better Than You Found ItStewardship tracker across three rings — Me, We, Ours. Grades 3–12 & adult.
The Interview CoachSTAR method — Situation, Task, Action, Result — with a 60-second timer and partner mode.
Trainee

Run the Interview Coach with a partner and time each other. Sixty seconds is longer than you think and shorter than you need.

Coach / Group Leader

These four are your best substitute-teacher days: each stands alone, needs no setup, and has a printed guide.

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Worksheet

Worksheet · The four forces & one launch

NAME ________________________CALL SIGN ____________DATE ____ / ____ / ______

Thrust · Weight · Lift · Drag

Draw a rocket on the pad. Label the four forces with arrows. Which two must be unequal for the rocket to leave the ground, and in which direction?

Newton on the launchpad

F = ma. The SLS core stage produces about 8.8 million newtons of thrust and the stack masses about 2.6 million kg at liftoff. Acceleration at T+0 ≈ ____ m/s². Subtract gravity (9.8) → net ≈ ____ m/s².

The Hohmann highway

Why does the launch window to Mars open only every ~26 months? Sketch Earth's and Mars' orbits and the transfer arc.

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Reflection sheet

Mission Log · Flight School

SOL ____CALL SIGN ____________QUALITY OF THE DAY ______________

My Flight Simulator prediction that was wrong — and what it taught me:

The critical-thinking lens I skip most often (Reality · Values · Scope · Consequence):

Navigation Crisis debrief: the decision we made, and what we would change:

Every real astronaut keeps a log. Coins for the Learn It, Drops for the Share It — and the Log is where the training becomes yours.

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05

Career Training — sixty careers, find your seat

“These aren't pretend jobs — they have real training steps, real salaries, and real first patients. Learn these pathways now, and the day someone needs you, you'll already know how to step up.”

— Dr. Rob

In this section

  • Career Ambassador — 10 careers with Dr. Rob videos and honest Q&A
  • Pre-Apprentice Healthcare Pathway — 16 real entry careers
  • Health Careers · STEM Careers · Self-Reliance Skills · Ambassadors boards
  • Retake the Career Compass

You will earn

Career Ambassador badge5 Careers ExploredAmbassadors Career Bingo (Tier 2)
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Career Ambassador

Ten careers, twelve honest questions

Space Medicine PhysicianMedical doctor who keeps astronauts mission-ready in space and reviews their health on Earth before flight.
Biomedical EngineerDesigns medical devices that work in space — from tiny sensors to full life-support systems.
Nutrition ScientistDesigns astronaut meals that are lightweight, nutritious, and stay fresh for years. Studies how metabolism changes in space.
Behavioral Health SpecialistPsychologist or psychiatrist who supports crew mental health during isolation, conflict, and stress.
Exercise PhysiologistDesigns daily exercise programs that counter bone and muscle loss in low gravity.
RadiobiologistStudies how cosmic and solar radiation damages human cells, and how to protect astronauts.
Telemedicine SpecialistDelivers medical care across distances using video, sensors, and AI. Critical for Mars missions with 20-minute comms delays.
EpidemiologistTracks how disease moves through populations. In space, prevents outbreaks in sealed crew environments.
PharmacologistStudies how medications behave in the human body in space. Drugs can lose potency or work differently in zero-g.
Occupational Health SpecialistKeeps workers healthy in dangerous jobs — including astronauts, launch crews, and ground technicians.

The twelve questions every ambassador answers

What is your job?What did you study or train for?How long did it take to get where you are?What is your favorite part of the job?What do you not like about it?How much do you get paid?Can you advance to a higher role?What math or science do you use?What is the most important skill nobody told you about?
Trainee

Log three careers you had never heard of before this week.

Coach / Group Leader

Use the twelve questions verbatim with any guest speaker. The salary question is on purpose — honesty is the brand.

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Pre-Apprentice Healthcare Pathway

Sixteen real doors

Sixteen entry careers, each with real training steps, a pathway from middle school to career entry, and hands-on missions. Three tiers: Entry Level · Hospital/Clinic · Advanced/Specialty.

Certified Nursing Assistant (CNA)Home Health AideEmergency Medical Technician (EMT)PhlebotomistMedical AssistantRadiology TechnicianPhysical Therapist Assistant (PTA)Occupational Therapy Assistant (OTA)Clinical Skills TechnicianInfection Control SpecialistOSHA Safety CoordinatorHealth Equity AdvocateCareer Navigator & Ethics CounselorDigital Health NavigatorDietary TechnicianSoft Skills Professional

Bingo patterns

Direct Patient CareClinical & TechnicalFoundational KnowledgeProfessional DevelopmentDirect Care ColumnClinical Knowledge ColumnEmergency & Safety ColumnSpecialty Skills ColumnHealthcare Leadership PathCommunity Health Path

Standards: NHES Standard 1 · CTE Health Science · ISTE 1.1

Trainee

Pick one door. Find the real training program nearest you and write down how long it takes.

Coach / Group Leader

Hospital systems make ideal chapter hosts here — a pre-apprentice cohort of ten students a year is one of the program's first-wave partner asks.

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Career boards

Four bingo boards

Health Careers for Mars (12 videos)

Exercise PhysiologistsSpace MedicineBiomedical EngineersNutrition ScientistsRadiobiologistsTelemedicine SpecialistsBehavioral HealthEpidemiologistsPharmacologistsOccupational Health

STEM Careers for Mars

Aerospace EngineersAstrophysicistsAstrobiologistsPlanetary GeologistsRoboticistsSpace Medicine SpecialistsSoftware & Data ScientistsSpacecraft DesignersComms & Media Specialists

Self-Reliance Skills — medical care when there is no 911

Self-Reliant Medical Care: IntroductionWound CareBurnsFracturesIV TherapyMedication & PharmacyPsychological First AidDental EmergenciesInfectionsMedical Tech & TelemedicineBLS — Basic Life SupportSelf-Reliance Mastery

AMBASSADORS Career Bingo (Tier 2)

Aerospace EngineerFlight SurgeonSpace Systems TechRobotics EngineerEnvironmental Systems Eng.Aerospace WelderAerospace PhysiologistMission Control SpecialistAstrobiologistRadiation Safety SpecialistAerospace Software Eng.Space Agriculture Specialist
Trainee

Every square has a Learn It, Live It and Share It behind it. The square is the door; the coins are behind it.

Coach / Group Leader

AMBASSADORS Career Bingo ships with a lesson plan and Teacher's Guide (grades 5–12, 45 min).

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Worksheet

Worksheet · Career interview (STAR)

NAME ________________________CALL SIGN ____________DATE ____ / ____ / ______

Who I interviewed

Name · Job title · Where they work · How I found them

Their answers to three of the twelve questions

Q: ____________ A:

My STAR story for this career

Situation · Task · Action · Result — sixty seconds, out loud.

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Reflection sheet

Mission Log · Careers

SOL ____CALL SIGN ____________QUALITY OF THE DAY ______________

My Compass Top 3 at the start of the program → now:

Three careers I had never heard of:

The career that surprised me most, and why:

One person I could shadow for a day:

Every real astronaut keeps a log. Coins for the Learn It, Drops for the Share It — and the Log is where the training becomes yours.

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06

Mission 1 · Build the Rocket

“A rocket is just a very honest team: if one system fails, none of them fly. This is where knowledge becomes something that actually leaves the ground.”

— Marcus

In this section

  • Five cards (3.1 → 3.5) inside the Vehicle Assembly Building
  • Eight rocket systems, each gated by a knowledge badge
  • Rocket Assembly Builder — six-stage Artemis SLS stack
  • Sim A3 — Launch Control gate

You will earn

Physics · Chemistry · Engineering · Math & Calculus · Biology · Civics & Leadership · Health & Body · PsychologyLaunch Clearance
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Cards 3.1 – 3.5

From blueprint to launchpad

Phase 3: Build the Rocket — From Blueprint to Launchpad. Flight School taught you the science and the careers. Now you engineer the machine. Phase 3 takes you inside the Artemis Space Launch System — the most powerful r……

3.1 · Rocket Engineering FundamentalsTsiolkovsky rocket equation, thrust-to-weight ratio (SLS ≈1.53), staging, propulsion types (solid/liquid/hybrid), Max-Q, thermal protection. Live It: Water Rocket Lab.
3.2 · Systems IntegrationThe 6 major SLS components (Mobile Launcher, SRBs, Core Stage, ICPS, Orion, LAS), integration testing in the VAB, stacking sequence, 1,000+ step countdown. Live It: Rocket Assembly Builder.
3.3 · The Launch TeamFor every 1 astronaut, 10,000+ people — propulsion engineers, welders, electricians, crane operators, HVAC techs, painters, truck drivers. Live It: Launch Team Career Research; Share It: Launch Team Career Card.
3.4 · Engineering for EveryoneSpinoffs: lightweight materials, thermal protection, fuel cells, precision manufacturing, clean rooms, telemetry, water purification, scratch-resistant lenses, HACCP food safety. Live It: Engineering Design Process Chal…
3.5 · Launch Control (Simulation Gate)Three crisis layers: Weather Hold (launch window math), Sensor Anomaly (SRB segment 3 temperature — proceed or scrub?), Go/No-Go Poll. Resolving all three clears you for launch and Phase 4.
Trainee

Gate to enter: 500 Healthy Coins, 300 Drops, and the Physics, Engineering and Health & Body badges. Start earning in Ground School.

Coach / Group Leader

Suggested pacing: 3–4 class periods. Badge-earning maps onto units you already teach — Physics, Chemistry, Biology.

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The eight systems

Every system needs a badge

SystemBadgeCostEarth application
Rocket Structure
Fuselage, heat shield, payload fairing
Engineering180 CoinsMaterials science in buildings, bridges, vehicles, infrastructure
Propulsion System
Fuel type, thrust, staging sequence
Chemistry220 CoinsCombustion chemistry in engines, energy generation, industrial processes
Life Support
Air, water, food for 8-month transit
Biology160 Coins + 120 DropsClean air, clean water, nutrition — core public health competencies
Navigation & Trajectory
Launch window, orbital mechanics
Math & Calculus200 CoinsGPS, weather forecasting, logistics, data science careers
Crew Selection
Qualifications, skills matrix, fitness
Civics & Leadership140 DropsTeam building in healthcare, emergency response, business, sports
Physical Training
Strength, cardiovascular, bone density
Health & Body160 DropsPreventing heart disease, osteoporosis, diabetes — same exercises
Mission Planning
Weight budget, supplies, timelines
Math & Calculus140 Coins + 80 DropsProject management, logistics, budgeting in every career field
Psychology & Crew Compatibility
Resilience, communication, stress
Psychology180 DropsCommunication styles, mental health, team cohesion in any workplace

Five systems are STEM-focused and paid in Coins; three are human-focused and paid in Drops. All eight are required for launch clearance.

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Rocket Assembly Builder

Six stages of the Artemis SLS

Assemble NASA's Artemis SLS component by component: each stage has LEARN text, Careers at This Stage, Flashcards, and a 3-question Quiz Gate before installing. 6 stages → ignition sequence: 'Your SLS is ready for Mars.

01 Mobile Launcher & Launch PadThe foundation that holds it all · Careers: Construction Worker, Electrician, Structural Engineer
02 Solid Rocket Boosters75% of liftoff thrust · Careers: Chemical Engineer, Machinist, Quality Inspector
03 Core Stage (The Backbone)212-foot orange powerhouse · Careers: Propulsion Engineer, Welder, Cryogenics Technician
04 Interim Cryogenic Propulsion StageThe final push beyond Earth · Careers: Aerospace Engineer, Software Developer, Test Engineer
05 Orion Spacecraft + Service ModuleCrew capsule for 4 astronauts · Careers: Flight Surgeon, Materials Scientist, Electrical Engineer
06 Launch Abort System + FairingsEmergency escape and protection · Careers: Safety Engineer, Systems Integration Specialist, Pyrotechnics Technician

The launch team — 12 careers you meet in Mission 1

Propulsion EngineerAerospace WelderAerospace ElectricianFlight Software EngineerQuality Assurance InspectorPrecision MachinistHeavy Lift Crane OperatorHVAC & Clean Room TechnicianSystems Integration EngineerAssembly TechnicianTest ConductorStructural Engineer
Trainee

Build it once for fun, then once for the badge. The three-question quiz gate before each stage is the real Learn It.

Coach / Group Leader

Launch Control (3.5) is three layered crises: a weather hold with launch-window math, a sensor anomaly, and a go/no-go call. Run it as a room.

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Knowledge badges

Badge cards · Mission 1

Physics Badge

Physical Science
Earn by
Complete lessons on: Newton's Laws of Motion, force and thrust, kinetic and potential energy, mass and velocity. Pass a quiz demonstrating application of F=ma to rocket launch scenarios.
Unlocks
Mission 1 gate (minimum entry requirement). Conceptual foundation for propulsion, navigation, and structural load calculations.
Earth use
Understanding forces in everyday life — car safety, sports biomechanics, construction loads, bridge design.
Must know
  • Newton's three laws of motion and how they apply to launch and spaceflight
  • Relationship between force, mass, and acceleration (F=ma)
  • Kinetic vs. potential energy and energy transfer in propulsion

Chemistry Badge

Chemistry & Combustion
Earn by
Complete lessons on: chemical reactions, combustion chemistry, oxidizers and fuels, energy release in chemical bonds. Pass a quiz on fuel types and reaction products.
Unlocks
Propulsion System (220 Healthy Coins) — unlocks the rocket's engines and staging sequence.
Earth use
Energy generation, car engines, industrial processes, understanding fuel labels and chemical safety.
Must know
  • What a combustion reaction is and what products it creates (CO₂, H₂O, energy)
  • The role of oxidizers — why rockets carry their own oxygen supply
  • Liquid vs. solid propellants: trade-offs in thrust, control, and storage
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Knowledge badges

Badge cards · Mission 1

Engineering Badge

Structural Engineering & Materials
Earn by
Complete lessons on: materials science, stress and strain, heat resistance, payload design. Complete a design challenge where students select materials for a heat shield given competing constraints.
Unlocks
Rocket Structure (180 Healthy Coins) — unlocks fuselage, heat shield, and payload fairing. Also required for the Mission 2 Equipment Malfunction event.
Earth use
Architecture, civil engineering, vehicle design, manufacturing — any field that builds things that must withstand force and temperature.
Must know
  • Properties of materials: strength, flexibility, thermal resistance, weight
  • What a heat shield does and why reentry generates extreme heat (atmospheric friction)
  • Payload fairings: protecting cargo during launch from vibration and aerodynamic forces

Math & Calculus Badge

Applied Mathematics
Earn by
Complete lessons on: ratios and proportional reasoning, algebraic equations, basic trigonometry, introduction to rates of change. Complete a navigation problem calculating a simplified Earth-Mars transfer orbit window.
Unlocks
Navigation & Trajectory (200 Healthy Coins) AND Mission Planning (140 Healthy Coins + 80 Drops) — unlocks two of the eight systems.
Earth use
GPS systems, logistics, data science, weather forecasting, financial modeling, supply chain management.
Must know
  • Proportional reasoning: scaling quantities up and down (fuel, supplies, distance)
  • Rate problems: consumption per day, distance per time, depletion calculations
  • Basic orbital concept: why a spacecraft launched at the right moment intercepts Mars
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Knowledge badges

Badge cards · Mission 1

Biology Badge

Life Science & Systems Biology
Earn by
Complete lessons on: cellular respiration, photosynthesis, the carbon cycle, human metabolism, and how living systems require air, water, and food. Pass a quiz on what happens physiologically when each is absent.
Unlocks
Life Support System (160 Healthy Coins + 120 Drops) in Mission 1. Also required for the Solar Radiation event in Mission 2, and the Greenhouse and CO₂ Scrubber in Mission 3. Mission 3 entry gate badge.
Earth use
Public health, environmental science, food systems, community health — understanding what every human body needs to survive and thrive.
Must know
  • Cellular respiration: how cells convert oxygen and glucose to energy and CO₂
  • Why CO₂ buildup is dangerous: hypercapnia, its symptoms, and timeline
  • Water in the body: hydration, electrolytes, dehydration stages and effects

Civics & Leadership Badge

Organizational Design & Civic Responsibility
Earn by
Complete lessons on: organizational roles and responsibilities, team selection criteria, civic duty, and what makes a community function. Complete a crew selection simulation choosing a balanced team from candidate profiles.
Unlocks
Crew Selection (140 Drops) — unlocks the human roster for the mission. Also connects to Colony Charter resolution approach in Mission 3.
Earth use
Any team-based career: healthcare, emergency response, business management, sports, military, government. Understanding why diverse, complementary skill sets outperform homogeneous ones.
Must know
  • Why crew selection is a systems problem, not just a performance problem
  • Complementary skills: why a crew of all pilots is worse than a mixed crew
  • Role clarity: what happens when responsibilities are unclear in high-stakes situations
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Knowledge badges

Badge cards · Mission 1

Health & Body Badge

Exercise Science & Human Physiology
Earn by
Complete lessons on: cardiovascular fitness, muscular strength, bone density and calcium metabolism, the effects of microgravity on the human body. Log 30 days of physical activity (Live It component — earns Drops).
Unlocks
Physical Training (160 Drops) in Mission 1. Also required for Heat Exhaustion event in Mission 2, Hydration Pack supply purchase in Mission 2, and Mission 2 entry gate.
Earth use
Preventing cardiovascular disease, osteoporosis, and diabetes. Understanding exercise as medicine. Career readiness for nursing, physical therapy, personal training, sports medicine, and public health.
Must know
  • What happens to muscle mass in microgravity and how resistance exercise mitigates it
  • Bone density loss in space: calcium leaching, the role of weight-bearing exercise on Earth
  • Cardiovascular adaptation to zero-g: fluid shift, orthostatic intolerance on return

Psychology Badge

Human Psychology & Behavioral Science
Earn by
Complete lessons on: personality types and communication styles, stress and coping mechanisms, group dynamics and team cohesion, conflict prevention, and psychological safety. Complete a team compatibility assessment activity.
Unlocks
Psychology & Crew Compatibility (180 Drops) in Mission 1. Also required for the Psychological Crisis event in Mission 2 and Isolation scenario in Mission 3.
Earth use
Every team environment: classrooms, workplaces, hospitals, military units, sports teams. Understanding why psychological safety is a performance variable, not a soft extra.
Must know
  • Personality frameworks: how different people process stress, information, and conflict
  • Psychological safety: what it is, what destroys it, and what it costs when absent
  • Long-duration confinement: how isolation and monotony affect mood, cognition, and relationships
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Worksheet

Worksheet · Launch readiness checklist

NAME ________________________CALL SIGN ____________DATE ____ / ____ / ______
SystemBadge earned?Coins / Drops paidInstalled ✓
Rocket Structure
Propulsion
Life Support
Navigation & Trajectory
Crew Selection
Physical Training
Mission Planning
Psychology & Crew Compatibility

The rocket equation

Δv = vₑ · ln(m₀/m₁). If exhaust velocity is 4,400 m/s and the mass ratio is 12, Δv ≈ ____ m/s. Why are rockets ninety percent fuel?

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Reflection sheet

Mission Log · Mission 1

SOL ____CALL SIGN ____________QUALITY OF THE DAY ______________

The system I found hardest to earn, and the badge that gated it:

A rocket is a very honest team. Where is my team's weakest system?

Launch Control debrief: our go/no-go call and what the data actually said:

Every real astronaut keeps a log. Coins for the Learn It, Drops for the Share It — and the Log is where the training becomes yours.

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07

Mission 2 · The Journey — 32 weeks to Mars

“Surviving the trip isn't just engineering, it's teamwork and patience, and the crew that communicates wins. Strap in, Marstronaut. Mars is seven months away.”

— Marcus

In this section

  • Five cards (4.1 → 4.5): transit science, crew systems, mission ops, the human factor
  • 32 virtual weeks · six crises · two-level decisions
  • An Earth Dispatch after every resolved event
  • Sim A4 — Deep Space Emergency gate

You will earn

First Aid · Nutrition · Anatomy · Mental Health · CommunicationTransit Complete
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Cards 4.1 – 4.5

Seven months, three hundred million miles, one crew

Phase 4: The Journey — 7 Months, 300 Million Miles, One Crew. You've built the rocket. Now you're inside it. The journey to Mars takes 7–9 months — longer than any voyage in human history. (Simulation: 32 virtual weeks……

4.1 · Transit ScienceHohmann transfer orbit, delta-v budget, 3–24 min communication delay, ~300 mSv radiation exposure, what space does to the body (1–2% bone loss/month). Live It: Communication Delay Experiment.
4.2 · Crew Systems ManagementECLSS life support monitoring (CO₂ thresholds 0.5%/3%/8%), 93% water recycling, food management (1.8 kg/person/day), 2 hrs/day exercise, medical protocols with telemedicine delay. Live It: 24-Hour Personal Life Support…
4.3 · Mission OperationsMission Control roles and Earth equivalents: Flight Director, CAPCOM, EECOM, GNC, FIDO, Surgeon. Live It: Mission Control ↔ My Community.
4.4 · The Human FactorIsolation psychology (third-quarter phenomenon), 'You've already been on this mission' (COVID quarantine, dorm life, family reunions, lockdowns), conflict resolution techniques (I-statements, active listening, 24-hour r…
4.5 · Deep Space Emergency (Simulation Gate)Day 147 of 210, 12.5-min delay, three crises at once: Solar Storm (30 min to shelter), Life Support Malfunction (CO₂ scrubber fails), Crew Conflict (one freezes, one panics). Complete to unlock Phase 5.
Trainee

Gate to depart: 800 Healthy Coins, all eight systems built, First Aid and Psychology badges plus everything from Mission 1.

Coach / Group Leader

Suggested pacing: 5–6 periods, one or two virtual weeks per session. You can trigger any crisis manually as a whole-class prompt.

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The six crises

Every Mars problem is an Earth problem

EventOn the shipEarth parallelBadge · cost
Laceration EmergencyDeep cut during EVA; uncontrolled bleeding; 18-min Earth communication delayWound care at a sports event, hiking accident, or school emergencyFirst Aid · 80 Drops
Food Poisoning OutbreakContaminated food supply; two crew members vomiting; dehydration riskPost-hurricane food safety failure; oral rehydration until FEMA arrivesNutrition · 70 Drops
Solar Radiation StormParticle event detected; 30-min window to reach shielded sectionUV exposure & sun safety; cumulative radiation = skin cancer risk on EarthBiology · 80 Coins
Psychological CrisisWeek-14 crew member withdrawal, sleep changes, appetite lossDepression & burnout signs in a friend or colleague; mental health first aidPsychology · 90 Drops
Supply RationingFood at 35% with 12 weeks remaining; unsustainable consumption ratePost-disaster rationing until relief arrives; equitable distribution decisionsHealth & Body · 60 Coins + 60 Drops
Equipment MalfunctionCO₂ scrubber failure; incompatible replacement parts; 4 hours to fixApollo 13 resourcefulness; improvised problem-solving with available materialsEngineering · 100 Coins

Every event asks a two-level decision: fix the problem on the ship, then write the lesson home. Every resolved event generates an Earth Dispatch — the Share It moment and a ready-made formative writing piece.

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Mission operations

The people on the ground

Mission Control roles and their Earth equivalents: Flight Director, CAPCOM, EECOM, GNC, FIDO, Surgeon. Every one has a hospital, school or city-hall twin.

Eight careers you meet in transit

Crew Psychologist — Mission ControlDr. Maya Richardson
Crew Family Support — Social WorkerMarcus Chen
Creative Programs Designer — Art TherapistLucia Fernandez
Flight Surgeon — Crew Health MonitorDr. Amara Osei
Space Nutrition ScientistJasmine Park
Zero-Gravity Exercise Protocol DesignerDerek Williams
Deep Space Communications EngineerPriya Kapoor
International Crew Cultural LiaisonYuki Tanaka

The human factor

Isolation psychology and the third-quarter phenomenon. You have already been on this mission — lockdowns, dorms, family reunions — and crew psychology is just a precise name for how people get along in tight spaces.

Trainee

Your Earth Dispatch is read by someone on Earth. Write it like it matters.

Coach / Group Leader

Approve Dispatches in Mission Control. After each one ask: “How would YOU apply this at school or at home?”

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Knowledge badges

Badge cards · Mission 2

First Aid Badge

Emergency First Response
Earn by
Complete a first aid course module covering bleeding control, wound care, tourniquet application, and assessing wound severity. Demonstrate knowledge through a scenario quiz. Optional: complete hands-on first aid practice activity for Drops.
Unlocks
Laceration Emergency event in Mission 2 (both Level 1 and Level 2 decisions). First Aid Kit supply pack purchase (discounted 40% with badge). Also gates laceration and broken bone response in Mission 3.
Earth use
Stopping bleeding at a sports event, hiking accident, school emergency, or car accident. One of the highest-impact skills anyone can have — cardiac arrest and uncontrolled bleeding are the two most preventable causes of premature death.
Must know
  • How to apply direct pressure correctly — location, material, duration
  • Tourniquet application: when to use one, how to apply it, the 2-inch rule
  • Wound assessment: superficial vs. deep vs. penetrating — when to seek further care

Nutrition Badge

Applied Nutrition & Food Safety
Earn by
Complete lessons on: macronutrients and micronutrients, caloric needs under different conditions, oral rehydration science, food safety and storage, and foodborne illness recognition and management.
Unlocks
Food Poisoning event in Mission 2 (both decision levels). Food supply replenishment mechanics. Connects to food and water consumable management throughout Mission 2 and Mission 3.
Earth use
Food safety after a natural disaster, recognizing and managing food poisoning at home or in a community, understanding nutrition labels, making health-supporting food choices under resource constraints.
Must know
  • Macronutrients: carbohydrates, proteins, fats — their roles and caloric values
  • Foodborne illness: common causes, onset timelines, symptoms, and when to escalate
  • Oral rehydration science: why electrolytes matter, not just fluids — sodium-glucose cotransport
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Knowledge badges

Badge cards · Mission 2

Anatomy Badge

Human Anatomy & Musculoskeletal System
Earn by
Complete lessons on: the skeletal system, major bones and their functions, fracture types, the healing process, immobilization principles. Complete a bone identification activity.
Unlocks
Broken Bone event in Mission 2. Splint Kit supply pack purchase in Mission 2 and Mission 3. Connects to physical training understanding in Mission 1.
Earth use
Fracture recognition and immobilization as a first responder, coach, parent, or teacher. Understanding musculoskeletal injury in sports medicine, physical therapy, and occupational health careers.
Must know
  • Major bones of the body and their structural roles: axial vs. appendicular skeleton
  • Types of fractures: closed vs. open, complete vs. incomplete, comminuted
  • Low-gravity physiology: why fractures in space require different considerations than on Earth

Mental Health Badge

Mental Health First Aid & Wellbeing
Earn by
Complete lessons on: recognizing mental health warning signs (depression, anxiety, isolation), mental health first aid principles (Ask, Listen, Connect), suicide prevention awareness, and when to escalate to professional support. Complete a scenario practice activity.
Unlocks
Psychological Crisis event in Mission 2. Isolation & Loneliness scenario in Mission 3. Grief & Loss scenario in Mission 3.
Earth use
Recognizing depression and burnout in a friend, classmate, family member, or colleague. Mental health first aid is now the most requested skill in workplaces and schools. Every student trained is a potential lifesaver.
Must know
  • Warning signs of depression: persistent sadness, withdrawal, sleep changes, appetite changes, hopelessness
  • Warning signs of burnout: exhaustion, cynicism, reduced efficacy, physical symptoms
  • Mental health first aid: Ask (directly), Listen (without judgment), Connect (to resources and people)
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Knowledge badges

Badge cards · Mission 2

Communication Badge

Interpersonal Communication & Conflict Resolution
Earn by
Complete lessons on: active listening, verbal and non-verbal communication, giving and receiving feedback, navigating difficult conversations, and the difference between intent and impact. Complete a communication scenario simulation.
Unlocks
Communication Breakdown event in Mission 3. Discussion & Vote resolution approach in Mission 3. Also earns Drops when used to transmit Earth Dispatches in Mission 2.
Earth use
Every professional environment cites communication as the most missing skill in new employees. Active listening, giving feedback, and navigating misunderstanding are foundational to nursing, teaching, management, law, medicine, and almost every other career.
Must know
  • Active listening: paraphrase, reflect, ask open questions before responding
  • Non-verbal communication: how tone, body language, and silence communicate
  • Intent vs. impact: why someone can cause harm without meaning to, and why impact is what matters
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Worksheet

Worksheet · Earth Dispatch

NAME ________________________CALL SIGN ____________DATE ____ / ____ / ______

Transmission header

Week ____ of 32 · Distance from Earth ______ km · Signal delay ____ min · Event:

Level 1 — what we did on the ship

The problem · The options · The decision · The result

Level 2 — the lesson for Earth

Where does this same problem happen at home, at school, in our town? What should someone there know before it happens?

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Reflection sheet

Mission Log · Mission 2

SOL ____CALL SIGN ____________QUALITY OF THE DAY ______________

Week 14. Someone on the crew has gone quiet. What did I notice, and what did I do?

The crisis that scared me most, and the badge that got us through it:

My best Earth Dispatch — one sentence I'm proud of:

Every real astronaut keeps a log. Coins for the Learn It, Drops for the Share It — and the Log is where the training becomes yours.

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08

Mission 3 · Survive on Mars

“Survival isn't just engineering — it's caring for people and place at the same time, the hardest and most human skill there is. Pass this, and you've earned the name Marstronaut.”

— Dr. Rob

In this section

  • Five cards (5.1 → 5.5): environment, habitat, colony ops, Earth return
  • Three colony build levels · consumables · medical and community emergencies
  • Sim A5 — Colony Crisis, the final test

You will earn

Empathy · Conflict Resolution · Sustainability & Earth Systems · Community Health & SDOHMarstronaut
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Cards 5.1 – 5.5

Build a home. Build a future. Build for everyone.

Phase 5: Survive on Mars — Build a Home. Build a Future. Build for Everyone. Everything you've learned — body systems, spacecraft systems, careers, teamwork, resilience — comes together now. You're building the first hu……

5.1 · Mars Environment ScienceAtmosphere 95% CO₂ at ~1% Earth pressure, −80°F average with 170°F daily swings, global dust storms, 38% gravity, no magnetic field. Live It: Mars Weather Report.
5.2 · Habitat SystemsYour habitat is a spacecraft that sits on the ground: pressurized modules, regolith/water radiation shielding, ISRU (MOXIE O₂ from CO₂, water from ice, Sabatier fuel), power systems. Live It: Hydroponic Experiment.
5.3 · Colony OperationsThe first colony is built by the same careers that build communities on Earth: construction workers, electricians, plumbers, HVAC technicians, and every career family from all five phases. Live It: Mars Colony Mapping C…
5.4 · Earth Return — The Dual-Use Promise FulfilledEvery Mars technology → Earth application → who benefits: ISRU → carbon capture; water extraction → purification for 780M+ people; habitat design and more. Live It: Mars-to-Earth Innovation Proposal.
5.5 · Colony Crisis — The Final Test (Simulation Gate)Three layered crises: Habitat breach (micrometeorite cracks a seal), Medical emergency (crew member collapses), Communication blackout (solar conjunction). Resolve all three → CERTIFIED MARSTRONAUT™ and graduation.
Trainee

Gate to land: 900 Drops total, three or more Earth Dispatches sent, Biology and Civics badges plus everything from Missions 1 and 2.

Coach / Group Leader

Suggested pacing: 6–8 periods, one Sol per session. The Colony Crisis is three layered emergencies at once — run it with roles assigned.

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Three build levels

From unmanned outpost to closed loop

Level 1 — Pre-Habitation (Unmanned)Unlocks: Mission 2 complete · Build: Solar power, Base shelter, Oxygen system, Water extractor, Radio & comms
Earth parallel: Infrastructure investment before a community can be inhabited — utilities, housing, communications
Level 2 — Early Habitation (Crew arrives)Unlocks: Level 1 complete · Build: Each new Marstronaut arrival loads food, oxygen, and water consumables
Earth parallel: Emergency supply management; post-disaster resupply; refugee settlement support
Level 3 — Sustainable Settlement (Closed loop)Unlocks: 2+ colonists present · Build: Greenhouse, Waste recycler, CO₂ scrubber, Seed vault
Earth parallel: Sustainable agriculture, water recycling, community food systems, circular economy

Medical emergencies

EmergencyBadgeSupply packEarth parallel
LacerationFirst AidFirst Aid Kit (bandages, tourniquet)Wound care at sports events, schools, workplaces
Broken BoneAnatomySplint Kit (rigid splints, wrap)Fracture management by first responders, coaches, parents
Heat ExhaustionHealth & BodyHydration Pack (electrolytes, cooling pads)Heat illness in outdoor work, sports, summer community events
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Community stress scenarios

The hardest and most human skill

ScenarioSituationEarth parallelApproaches
Bullying & ExclusionOne colonist mocked and excluded; trust fracturingEvery school and workplace; power imbalance + bystander silenceDiscussion & vote (ok), Mediation (best), Colony charter (structural)
Grief & LossColonist received news of death on Earth; unable to functionBereavement in schools and workplaces; knowing how to support, not fixDiscussion (ok), Mediation (best), Colony charter (poor — rules cannot cover grief)
Isolation & LonelinessColonist stopped joining meals; crew noticed but not actedDepression/burnout warning signs; noticing and responding with curiosityDiscussion (ok), Mediation (best), Colony charter (poor — cannot legislate belonging)
Communication BreakdownTwo colonists misunderstood a critical task; work stallingWorkplace conflict from assumptions; intent vs. impactDiscussion (good), Mediation (best), Colony charter (structural fix only)

Three resolution approaches — Discussion & vote · Mediation · Colony charter — and the lesson that rules cannot cover grief and you cannot legislate belonging. Everything built on Mars comes back to help Earth: ISRU → carbon capture; water extraction → drought resilience; closed-loop food → community food systems.

🎵 Phase theme: “Mission Control (Reach the Red)”

Trainee

Watch what fails first in the Colony Builder. It is almost never the machinery.

Coach / Group Leader

After community events ask: “Have you ever seen this happen in real life? What happened?”

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Knowledge badges

Badge cards · Mission 3

Empathy Badge

Social-Emotional Intelligence
Earn by
Complete lessons on: perspective-taking, emotional recognition in self and others, compassionate responding, cultural humility, and inclusion. Complete a perspective-taking simulation where students navigate a scenario from another person's point of view.
Unlocks
Bullying & Exclusion event in Mission 3 (required for any resolution approach). Grief & Loss event in Mission 3. Isolation & Loneliness event in Mission 3. Required for Mediation approach (alongside Conflict Resolution Badge).
Earth use
Social cohesion in any community: classroom, workplace, family, or neighborhood. Empathy is the foundational skill for nursing, teaching, social work, counseling, leadership, and medicine. It is consistently cited as the most valued and most missing quality in healthcare professionals.
Must know
  • Cognitive vs. affective empathy: understanding another's perspective vs. feeling their emotion
  • Active perspective-taking: the practice of deliberately considering a situation from another viewpoint before responding
  • Emotional recognition: identifying emotions in others through verbal and non-verbal cues

Conflict Resolution Badge

Mediation & Restorative Practice
Earn by
Complete lessons on: types of conflict (values, resources, relationships, data), mediation principles, restorative justice frameworks, and negotiation fundamentals. Complete a peer mediation role-play simulation.
Unlocks
Mediation resolution approach in Mission 3 (all four community events). Required to unlock the consistently best-outcome resolution path. Carries a 30% coin discount on community event resolution when used.
Earth use
The single most in-demand soft skill in healthcare, legal, social services, HR, and management. Mediators, arbitrators, and conflict resolution specialists are among the fastest-growing professional categories. Every teacher, parent, and community leader uses these skills daily.
Must know
  • Types of conflict: values conflicts (hardest to resolve), resource conflicts, relationship conflicts, data/information conflicts
  • Mediation principles: neutrality, confidentiality, voluntary participation, informed consent
  • The mediation process: opening, storytelling, problem identification, option generation, agreement
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Knowledge badges

Badge cards · Mission 3

Sustainability & Earth Systems Badge

Environmental Science & Closed-Loop Systems
Earn by
Complete lessons on: the water cycle, carbon cycle, nutrient cycles, waste-to-resource systems, sustainable agriculture, and closed-loop environmental design. Complete a systems design activity mapping inputs and outputs of a closed ecosystem.
Unlocks
Greenhouse (Level 3 colony) — requires this badge plus 160 Healthy Coins. CO₂ Scrubber (Level 3 colony) — requires this badge plus 140 Healthy Coins. Waste Recycler (Level 3 colony) — requires this badge plus 130 Drops.
Earth use
Environmental science careers, sustainable agriculture, water treatment, waste management, urban planning, and climate science. Understanding closed-loop systems is foundational to every sustainability profession and to informed civic participation in environmental policy.
Must know
  • The water cycle: evaporation, condensation, precipitation — and how human systems disrupt it
  • The carbon cycle: how CO₂ moves through atmosphere, plants, animals, and soil
  • Closed-loop vs. open-loop systems: why linear (take-make-dispose) is unsustainable

Community Health & SDOH Badge

Public Health & Social Determinants of Health
Earn by
Complete lessons on: the five social determinants of health (economic stability, education, healthcare access, neighborhood environment, social context), health equity, community health assessment, and the relationship between community conditions and individual health outcomes.
Unlocks
Medical Bay (Level 3 colony) — required plus 200 Healthy Coins. Unlocks the highest-tier medical infrastructure. Also deepens understanding of all community event resolutions in Mission 3 by connecting individual crises to systemic conditions.
Earth use
Public health, community health work, nursing, social work, health policy, urban planning, and civic leadership. Understanding SDOH is now required knowledge for every health professional and is increasingly central to corporate social responsibility, urban development, and education policy.
Must know
  • The five SDOH domains: economic stability, education access, healthcare access, neighborhood & built environment, social & community context
  • How each SDOH domain maps onto colony survival: shelter (housing), water extraction (environment), food (economic stability), radio (social connection), medical bay (healthcare access)
  • Health equity: why equal treatment is not the same as equitable outcomes
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Worksheet

Worksheet · Colony charter

NAME ________________________CALL SIGN ____________DATE ____ / ____ / ______

Our colony's five rules

Write five rules a crew of eight could actually live by for a year. Test each one: does it cover grief? Does it create belonging, or only forbid harm?

Resource budget for one Sol

Water in ____ L · recycled ____ % · Power ____ kWh · Food ____ kg · Which one runs out first?

Earth return

One Mars technology → one Earth application → who benefits in my town:

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Reflection sheet

Mission Log · Mission 3

SOL ____CALL SIGN ____________QUALITY OF THE DAY ______________

The community scenario that felt most like my real life:

Discussion, mediation, or charter — which did our crew reach for first, and was it right?

Colony Crisis debrief: what held, what broke, who stepped up?

I have earned the name Marstronaut. What does that mean on Earth?

Every real astronaut keeps a log. Coins for the Learn It, Drops for the Share It — and the Log is where the training becomes yours.

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One Health + Humanities

Faith, Culture & Health

“The crew will pray differently, eat differently, and grieve differently. The competency isn't knowing every rule. It's knowing to ask.”

— Chaplain Rev. Tanya Mitchell

Fifteen Dr. Rob lessons open each tradition through the health lens — what it teaches, and one specific act of respect — on a 4×4 board with a One Health center square.

🪶 Indigenous & Native American🕉️ Hinduism✡️ Judaism☸️ Buddhism✝️ Christianity☪️ Islam🪯 Sikhism🤲 Jainism☯️ Taoism📜 Confucianism⛩️ Shinto⭐ Bahá'í Faith🦁 Rastafari🥁 African Traditional & Diaspora🧭 Secular & Humanist

Kosher and halal meals, Ramadan and the Bahá'í fast, gelatin capsules and ahimsa, sacred items never moved without permission. The Marstronaut rule: ask, don't assume.

Trainee

Start with the tradition you know least about. Teach one caregiver fact to someone this week.

Coach / Group Leader

Companion to the GS-04 Humanities card and the Colony Community scenarios. Pair a square with: “What gives you strength and comfort?”

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09

The Arsenal — boards, games & simulations

“Sixty collectible cards, four rarity tiers, and a prize wheel. Learning should feel like winning.”

— Marcus

In this section

  • Eleven bingo boards — every square a Learn It · Live It · Share It
  • Four games
  • Five simulation gates, one per column of the 5×5
  • The Card Collection and the Spin4Rewards wheel
  • Mission Health Rescue — the free arcade game

You will earn

Coins on every squareBingo lines · full-card badgesCollectible cardsMission Specialist (arcade)
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Bingo board · Ground School · Tier 1

BASICS Bingo

The health-readiness board. Sixteen missions across nutrition, fitness, sleep, mental health, substance prevention, cardiovascular and bone health, vision, first aid, dental, hearing, environmental and immune health, relationships, academics and personal growth.

What's on it

Mission NutritionMission FitnessMission SleepMission Mental HealthMission Substance PreventionMission Cardiovascular HealthMission Bone HealthMission Vision HealthMission First AidMission Dental HealthMission Hearing HealthMission Environmental HealthMission Immune HealthMission Healthy RelationshipsMission Academic ExcellenceMission Personal Growth
Opentheforce.health/marstronaut/Marstronaut-Basics-Bingo.html
Trainee

Start with Mission Sleep. It is the one most trainees are failing without knowing it.

Coach / Group Leader

The Ground School health foundation; from the Vercel showcase. Runs stand-alone with no setup.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Bingo board · Suit Up · Pre-Apprentice

Build-a-Spacesuit Bingo

The twelve EVA systems as a 4×3 board, with the goniometer range-of-motion fitting lab. Completing the set earns the Astronaut ID + EVA Certificate.

What's on it

Oxygen SupplyCO2 RemovalTemperature ControlHumidity & WaterPressure ContainmentHelmet & VisorGloves & DexterityMobility JointsEVA Jetpack (SAFER)CommunicationsRadiation ShieldLife Support Backpack (PLSS)
Opentheforce.health/marstronaut/Marstronaut-Spacesuit-Bingo.html
Trainee

Measure your own joints before you open the Mobility Joints square.

Coach / Group Leader

Pair each system with its body-system twin — the analogy is the lesson.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Bingo board · Flight School

Space Bingo — know your universe

A 5×5 grid from the Sun to the whole Universe with an interactive solar-system visualizer, depth cards, quizzes and coin rewards. Activities include a solar observation, a Mars gravity simulator, a lunar phase tracker, finding the Milky Way and a cosmic scale model.

What's on it

The SunMercuryVenusEarthMarsThe MoonJupiterSaturnUranusNeptuneAsteroid BeltComets & MeteorsDwarf PlanetsThe Kuiper BeltExoplanetsStars & ConstellationsBlack HolesNebulaeThe Milky WayCosmic RadiationSpace-Time & GravityDark Matter & Dark EnergyThe Big BangThe UniverseHumanity in Space
Opentheforce.health/marstronaut/Marstronaut-Space-Bingo.html
Trainee

Do the Cosmic Scale Model outdoors — it takes a whole field.

Coach / Group Leader

Twenty-five squares make a clean five-week rotation: one row per week.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Bingo board · Flight School

Instrumentation Bingo — 16 systems

Every spacecraft runs on systems the way your body runs on organ systems. Sixteen essentials — IMU, RCS, ECLSS, GN&C, EVA, TPS and more — in Navigation, Protection, Science and Operations rows and Alpha–Delta columns, with share-with-family, social and teacher options.

What's on it

Inertial Measurement UnitReaction Control SystemEnvironmental ControlTelemetry SystemDocking MechanismSpace Suit (EMU)Guidance, Navigation & ControlHeat ShieldStar TrackerPropulsion SystemRadiation DosimeterHydroponic Growth SystemEVA OperationsTeleoperation ConsolePressure Hatch / AirlockCrew Resource Management
Opentheforce.health/marstronaut/Flight-School/instrumentation-bingo.html
Trainee

ECLSS is your lungs and kidneys; the IMU is your inner ear. Find the twin for every square.

Coach / Group Leader

Card 2.2 companion. Ascent and Descent diagonal patterns make good small-group challenges.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Bingo board · Flight School

History of Flight Bingo — 16 pioneers

Sixteen people who made the stars reachable, from the Montgolfier brothers and Tsiolkovsky to Bessie Coleman, the Tuskegee Airmen, Katherine Johnson, Mae Jemison and the Inspiration4 crew — real images, quiz gates, and collectible PDF trading cards.

What's on it

Montgolfier BrothersKonstantin TsiolkovskyWright BrothersBessie ColemanRobert GoddardAmelia EarhartFrank WhittleTuskegee AirmenChuck YeagerKatherine JohnsonValentina TereshkovaSally RideMae JemisonWally FunkSamantha CristoforettiInspiration4 Crew
Opentheforce.health/marstronaut/Flight-School/history-of-flight-bingo.html
Trainee

Print the trading card for the pioneer whose story surprised you most.

Coach / Group Leader

Full-board completion prints a card set. Use it as the reward for the Flight School Pause & Reflect.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Bingo board · Careers

Health Careers for Mars

A 4×3 board of twelve Vimeo career videos — exercise physiologists, space medicine, biomedical engineers, nutrition scientists, radiobiologists, telemedicine, behavioral health, epidemiologists, pharmacologists, occupational health — plus a welcome and a conclusion. Each with Learn It · Live It · Share It.

What's on it

Welcome to Health CareersExercise PhysiologistsSpace MedicineBiomedical EngineersNutrition ScientistsRadiobiologistsTelemedicine SpecialistsBehavioral HealthEpidemiologistsPharmacologistsOccupational HealthYour Health Career Path
Opentheforce.health/marstronaut/Marstronaut-Health-Careers-Bingo.html
Trainee

Watch one video, then find that career's twin in your own town's hospital.

Coach / Group Leader

Ten careers in twelve short videos — one class period if you play two per session.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Bingo board · Careers

STEM Careers for Mars

“Top 10 careers that will get us to Mars” — aerospace engineers, astrophysicists, astrobiologists, planetary geologists, roboticists, space medicine, software and data, spacecraft designers, comms and media — ending on Your Dream Career.

What's on it

Welcome to Mars CareersAerospace EngineersAstrophysicistsAstrobiologistsPlanetary GeologistsRoboticistsSpace Medicine SpecialistsSoftware & Data ScientistsSpacecraft DesignersComms & Media SpecialistsYour Mars Career PathYour Dream Career
Opentheforce.health/marstronaut/Marstronaut-STEM-Careers-Bingo.html
Trainee

Your Dream Career is the last square on purpose. Write it down before you open it.

Coach / Group Leader

Pairs with the Career Compass retake at the end of the phase.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Bingo board · Careers · Mission 2

Self-Reliance Skills — medicine when there is no 911

“Top 10 skills for self-reliant medical care on Mars” — wound care, burns, fractures, IV therapy, medication and pharmacy, psychological first aid, dental emergencies, infections, telemedicine, BLS. Emergency medical training for Mars survival, useful on Earth tomorrow.

What's on it

Self-Reliant Medical Care: IntroductionWound CareBurnsFracturesIV TherapyMedication & PharmacyPsychological First AidDental EmergenciesInfectionsMedical Tech & TelemedicineBLS — Basic Life SupportSelf-Reliance Mastery
Opentheforce.health/marstronaut/Marstronaut-Self-Reliance-Skills-Bingo.html
Trainee

Ask an adult you trust which of these ten they could actually do. Then ask yourself.

Coach / Group Leader

Ties directly to the First Aid, Anatomy and Mental Health badges that gate Mission 2 events.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Bingo board · Careers · Tier 2

AMBASSADORS Career Bingo

The Tier 2 career board: sixteen space and health careers from aerospace engineer and flight surgeon to space agriculture, data science and advanced EMT — with lesson plans and a Teacher's Guide (grades 5–12, 45 minutes, Health/Science/CTE).

What's on it

Aerospace EngineerFlight SurgeonSpace Systems TechRobotics EngineerEnvironmental Systems Eng.Aerospace WelderAerospace PhysiologistMission Control SpecialistAstrobiologistRadiation Safety SpecialistAerospace Software Eng.Space Agriculture SpecialistMaterials ScientistAdvanced EMT / ParamedicData ScientistSystems Integration Eng.
Opentheforce.health/marstronaut/Marstronaut-Ambassadors-Bingo.html
Trainee

An Ambassador has finished Ground School and Flight School. This board is the badge of that rung.

Coach / Group Leader

Ships with the fullest lesson plan of any board. Use it for the first guest-speaker day.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Bingo board · One Health + Humanities

Faith, Culture & Health Bingo

Fifteen traditions and a One Health center square, each opening one faith through the health lens with a Dr. Rob lesson, a quiz, a Live It and a Share It. Full card earns the Cultural Competency badge.

What's on it

Indigenous & Native AmericanHinduismJudaismBuddhismChristianityOne Health ★IslamSikhismJainismTaoismConfucianismShintoBahá'í FaithRastafariAfrican Traditional & DiasporaSecular & Humanist
Opentheforce.health/marstronaut/Marstronaut-Faith-Culture-Health-Bingo.html
Trainee

Start with the tradition you know least about.

Coach / Group Leader

The Marstronaut rule on every square: ask, don't assume. Pair with the Chaplain guide.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Bingo boards · Ground School units

Forces Bingo · Body Physics Bingo

Two 5×5 Share It boards that close the companion units: Forces That Shape Everything (24 challenges — hula hoops, slingshots, orbits, human orbits) and Your Body Is a Physics Lab (24 challenges — roller coasters, basketball, running, jumping). Both live inside their unit pages.

What's on it

Forces Bingo — 24 Share It challenges + free squareBody Physics Bingo — 24 challengesSports & Rides Unit: Marstronaut-Sports-Rides-Unit.html
Opentheforce.health/marstronaut/Marstronaut-Maria-Forces-Unit.html
Trainee

Every square is a Share It: you have to show someone, not just tell them.

Coach / Group Leader

Both units carry lesson plans with NGSS, CC Math, CASEL and SHAPE tags.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Game · Mission 1

Artemis Rocket Assembly Builder

Assemble NASA's Artemis SLS component by component. Each of six stages has Learn text, Careers at This Stage, flashcards and a three-question quiz gate before you may install it. Six stages → ignition sequence → “Your SLS is ready for Mars.”

What's on it

01 Mobile Launcher & Launch Pad — The foundation that holds it all02 Solid Rocket Boosters — 75% of liftoff thrust03 Core Stage (The Backbone) — 212-foot orange powerhouse04 Interim Cryogenic Propulsion Stage — The final push beyond Earth05 Orion Spacecraft + Service Module — Crew capsule for 4 astronauts06 Launch Abort System + Fairings — Emergency escape and protection
Opentheforce.health/marstronaut/Mission-1/rocket-assembly-builder.html
Trainee

Build it once for fun, then once for the badge.

Coach / Group Leader

The quiz gates are the Learn It. Three careers per stage — eighteen in the game.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Game · Mission 3

Mars Colony Builder

Free-play the colony: solar power, shelter, oxygen, water extraction and comms at Level 1; consumables as colonists arrive at Level 2; greenhouse, waste recycler, CO₂ scrubber and seed vault at Level 3. Watch what fails first.

What's on it

Level 1 — Pre-Habitation (Unmanned)Level 2 — Early Habitation (Crew arrives)Level 3 — Sustainable Settlement (Closed loop)
Opentheforce.health/marstronaut/Marstronaut-Mission-3-Survive-On-Mars.html
Trainee

It is almost never the machinery that fails first.

Coach / Group Leader

Runs inside the Mission 3 hub. Assign roles before free-play: power, water, food, people.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Game · Flight School

Space History Gallery

A walk through the eras of flight and spaceflight — balloon, propeller, jet, rocket — that feeds the Flight Simulator and the History of Flight board. Real images, real dates, real people.

What's on it

Lighter than airPropeller ageJet ageRocket ageMercury → Gemini → Apollo → Shuttle → Artemis
Opentheforce.health/marstronaut/Marstronaut-Flight-School.html
Trainee

Find the year you were born on the timeline. What was flying?

Coach / Group Leader

Lives with the Flight School hub; use it as the opener for Card 2.1.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Game · cross-program

Category Quest

A fast category-sorting game built with the FFH Game Maker: drop each item into its Marstronaut category before the clock runs out. Coins for accuracy, bonus for streaks.

What's on it

Planets · Rockets · Missions · Pioneers · Careers · Achievements
Opentheforce.health/ffh-marstronaut-category-quest/
Trainee

Play it once slow, then once for speed.

Coach / Group Leader

Good warm-up for any session; two minutes, no setup.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Simulation gate · A1 · Ground School

Sim A1 — Ground School Gate

The end of Column One: a Jeopardy-style review of Ground School content, then a personal-health crisis — a crew member collapses and the team's reliability is tested. Pass it and Flight School unlocks.

What's on it

Review: what you knowWhat the simulation expectsPre-simulation mindset checkJeopardy roundHealth-crisis scenario
Opentheforce.health/marstronaut/Marstronaut-Ground-School.html
Trainee

Fill your Mission Log before the gate; the review draws on it.

Coach / Group Leader

Run as a live event: teams of four, a Group Leader as flight director.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Simulation gate · A2 · Flight School

Sim A2 — Navigation Crisis

Three crisis layers: a navigation calculation error (the Mars Climate Orbiter lesson — units matter), a communication problem, and a decision under time pressure. Pass it and Mission 1 unlocks.

What's on it

Layer 1 — calculation error (units)Layer 2 — communication breakdownLayer 3 — decision under time pressure
Opentheforce.health/marstronaut/Marstronaut-Flight-School.html
Trainee

Check your units. Then check them again.

Coach / Group Leader

Card 2.5. Debrief with the Critical Thinking lenses: Reality, Values, Scope, Consequence.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Simulation gate · A3 · Mission 1

Sim A3 — Launch Control

Three layered crises on the pad: a weather hold with launch-window math, a sensor anomaly (SRB segment temperature), and the go/no-go call. Launch clearance is earned here.

What's on it

Weather hold — launch-window mathSensor anomaly — SRB segment 3 temperatureGo / no-go poll
Opentheforce.health/marstronaut/Marstronaut-Mission-1-Build-The-Rocket.html
Trainee

Say the numbers out loud before you vote.

Coach / Group Leader

Card 3.5. Assign console roles — weather, booster, flight director.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Simulation gate · A4 · Mission 2

Sim A4 — Deep Space Emergency (Apollo 13)

Day 147 of 210, a 12.5-minute signal delay, and three crises at once: a solar storm with thirty minutes to shelter, a life-support fault, and a crew under strain. Improvise with what is on board.

What's on it

Solar storm — 30 minutes to shelterLife-support faultCrew under strain12.5-minute comms delay
Opentheforce.health/marstronaut/Marstronaut-Mission-2-The-Journey.html
Trainee

You cannot wait for Earth to answer. Decide, then transmit.

Coach / Group Leader

Card 4.5. The Earth Dispatch after this gate is the best writing sample of the program.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Simulation gate · A5 · Mission 3

Sim A5 — Colony Crisis

The final test: a habitat breach from a micrometeorite, a medical emergency, and a community crisis, layered. Four status gauges — life support, greenhouse, water, crew morale — and a young commander making the call.

What's on it

Habitat breach — seal crackedMedical emergencyCommunity crisisGauges: life support · greenhouse · water · morale
Opentheforce.health/marstronaut/Marstronaut-Mission-3-Survive-On-Mars.html
Trainee

Pass this and you have earned the name Marstronaut.

Coach / Group Leader

Card 5.5. Roles assigned, one Sol, then the Graduation Debrief.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Collect

Card Collection & Spin4Rewards

Sixty collectible trading cards in six categories — Planets, Rockets, Missions, Pioneers, Careers, Achievements — across four rarities (Common, Uncommon, Rare, Legendary), with flip-animation detail cards and the Spin4Rewards prize wheel (+50 Coins, Double XP, Launch Ticket).

What's on it

Planets (10)Rockets (10)Missions (10)Pioneers (10)Careers (10)Achievements (10)Rarities: Common · Uncommon · Rare · Legendary
Opentheforce.health/marstronaut/Marstronaut-Card-Collection.html
Trainee

A Legendary card is rarer than a full bingo card. Trade wisely.

Coach / Group Leader

Cards are the reward layer across every board; the album shows a trainee's whole journey at a glance.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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Arcade · Reality Health Game

Mission Health Rescue

The free arcade game on the Marstronaut channel: gobble the good, dodge the hazards, grab a power-up. Six levels — Fuel for Space, Body Systems, Mind & Sleep, Protect & Prevent, Senses & Planet, Space Readiness — each with a knowledge check. Clear all six for the Mission Specialist badge.

What's on it

Fuel for SpaceBody SystemsMind & SleepProtect & PreventSenses & PlanetSpace Readiness
Opentheforce.health/marstronaut/index.html
Trainee

No sign-up needed to try. Coins are saved for members.

Coach / Group Leader

Lucy's original Marstronaut channel game — the on-ramp for anyone who has not enrolled yet.

Play log

SQUARES EARNED ____ / ____  ·  LINES ____  ·  ⚙️ COINS ____  ·  💧 DROPS ____  ·  DATE ____ / ____

What I learned · who I taught it to (the Share It):

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10

Graduation & Debrief — your ticker-tape parade

“Whether or not you ever go to Mars, you are already a Force for Health. Take your bow, Marstronaut. Then go make both worlds better.”

— Coach Lucy

In this section

  • Mission summary printed from Mission Control
  • Read one Earth Dispatch aloud
  • Certificate of Completion
  • Next rung: Ambassador → Group Leader

You will earn

Certificate of Completion — signed by Dr. Robert Gillio, CMOAlumni NetworkAmbassador eligibility
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Mission complete

What you now know

When astronauts came home, New York threw shredded paper out of every window; John Glenn's parade in 1962 drew four million people. The debrief is that parade.

Mission summary fields

Phases Completed (5/5)Cards Mastered (25/25)Simulations SurvivedCards CollectedCoins EarnedTeamwork CoinsMission Log EntriesCareer InterestDays in Training

What the graduate can do

  • You can explain how a rocket works — and build one.
  • You can calculate orbital mechanics — and ask for help when stuck.
  • You can manage a crew through 32 weeks of isolation — because you've lived through lockdowns, dorms, and family reunions.
  • You can build and sustain a colony on Mars — managing water, power, food, and human conflict.
  • You can identify 60+ real careers in space, health, and STEM.
  • You understand that YOUR health IS Earth's health.

CERTIFICATE OF COMPLETION — recognized as a MARSTRONAUT: a health-promoting citizen capable of representing humanity, whether on Mars or on Spaceship Earth. Signed Dr. Robert Gillio, CMO.

🎵 Capstone theme: “Force for Health (Mission Complete)”

Trainee

Graduates are eligible for the Ambassador tier — and Ambassadors become Group Leaders who mentor the next cohort. The ladder is real.

Coach / Group Leader

Hold it as an event. Invite families and sponsors. A graduate reading their own Earth Dispatch is the best demonstration of the program there is.

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Reflection sheet

Mission Log · Final transmission

SOL ____CALL SIGN ____________QUALITY OF THE DAY ______________

The person who started this training is not the person crossing the line. What changed?

Sixty careers. The one I am going to look into first:

My health is Earth's health. One habit I am keeping:

To the next trainee: one sentence of advice.

Every real astronaut keeps a log. Coins for the Learn It, Drops for the Share It — and the Log is where the training becomes yours.

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11

Coach's Corner — running a chapter

“Every single thing learned for Mars has an immediate, explicit Earth application. Ask students to reflect on the compass question at the start and end of every session.”

— Dr. Rob

In this section

  • Pacing by phase
  • Group Leader powers in Mission Control
  • Discussion prompts
  • Badge gates and standards

You will earn

Group Leader rung of the ladder
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Coach's Corner · I

Pacing & powers

Built for grades 6–12 with a workforce extension; runs online or in person. A chapter is about 25 trainees and one Group Leader.

Suggested pacing

  • Orientation + Compass — one session.
  • Ground School — 3–5 sessions plus the Gate; ~12–20 trainee hours.
  • Suit Up / Build Your Body — 2–3 sessions, or interleaved with Card 1.1.
  • Flight School — 3–5 sessions plus Navigation Crisis.
  • Career Training — 2 sessions plus guests.
  • Mission 1 — 3–4 periods · Mission 2 — 5–6 · Mission 3 — 6–8.
  • Daily Quality — sixty seconds, every session.

Group Leader powers (Mission Control)

  • Trigger any crisis event manually as a discussion prompt.
  • Review and approve Earth Dispatches — the Share It writing assessment.
  • Award badges for activity, service or demonstrated skill outside the simulation.
  • See every trainee's progress, currency and active events at a glance; schedule the Daily Quality feed for the cohort.

Discussion prompts

After a Dispatch: “How would YOU apply this at school or at home?” · After a community event: “Have you ever seen this happen in real life?” · After a medical event: “Why does it matter to know first aid before an emergency?” · Every session: “What did you do today to make someone's world a little better?”

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Coach's Corner · II

Standards & the 5×5 board

Every artifact is reviewed against these frameworks; the full cross-walk is the Program Standards Map.

NHESSHAPE AmericaCTE National Career Clusters / Career Ready PracticesAZ CTE / eCTENGSSISTE Standards for StudentsCommon Core MathCommon Core ELACASEL SELNASA ACRSocial Determinants of Health frameworkNext Gen Civic / Health Ed standards

The 5×5 board — 25 cards

Ground SchoolFlight SchoolBuild the RocketThe JourneySurvive on Mars
ConceptsBody = SpacecraftSpace PhysicsRocket EngineeringTransit ScienceMars Environment
SkillsHealth Skills16 SystemsSystems IntegrationCrew SystemsHabitat Systems
CareersCareer CompassCareer SpectrumLaunch TeamMission OpsColony Ops
One Health + HumanitiesHumanitiesInnovationEng for EveryoneHuman FactorEarth Return
Simulation GateA1 Jeopardy + CrisisA2 Nav CrisisA3 Launch ControlA4 Deep SpaceA5 Colony Crisis

Marstronaut is enrichment: it runs alongside adopted courses rather than replacing them.

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Coach's Corner · III

The 26 Astronaut Qualities

NASA selects for more than test scores. Each quality has a daily quote, tip and action, and three real people who embody it (Good · Better · Best speakers). Five clusters:

Science & Systems

Scientific CuriositySystems ThinkingData LiteracyEngineering MindsetWonder & AweProblem-FindingThe Will to Explore

Health & Body

Physical ResilienceHealth AdvocacyMedical Readiness

Mind & Character

Collaboration Under PressurePsychological ResilienceEmpathyLifelong LearningEnergy & InitiativeAdaptabilityPurpose & Meaning

Community & Civic

Environmental StewardshipEthical ReasoningCultural CompetencyConflict ResolutionSustainability ThinkingService & ContributionCivic Responsibility

Communication & Art

CommunicationCreative Expression

Schedule the feed for your cohort in the Qualities Manager. Sixty seconds at the top of every meeting is the SEL spine of the program.

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Coach's Corner · IV

Trackers, cards & the daily loop

LIVE It Trackers — 11

  • Overview — connected health apps (Apple Health, Google Fit,
  • Workouts — Exercise Library (filter by body part/equipment)
  • Nutrition — calorie and macro (carbs/protein/fat/fiber) budg
  • Challenges — community challenge (e.g., Move Every Day in Mar
  • Weight — weight history log, goal weight + target date, e
  • BMI — imperial/metric calculator with scale and histor
  • Pain — log by body location, level 0–10, type (aching,
  • Treatment — log treatments by category (medication, physical
  • Screen Time — daily limit goal, top apps by category, pickups
  • Reactions — personal product library, reaction products, ing
  • Serve It — log service and donations (volunteer time, dolla

Card Collection

Sixty collectible cards in six categories — Planets, Rockets, Missions, Pioneers, Careers, Achievements — across four rarities (Common, Uncommon, Rare, Legendary), with the Spin4Rewards prize wheel.

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Join the mission

How to start a chapter

Trainees — no sign-up is needed to try the games. Create a free Training ID at the Welcome Center to start earning coins, Drops and badges that follow you through the program.

Schools, clubs and families — a chapter is roughly 25 trainees with one Group Leader, online or in person, with Group Leader training built into the same ladder trainees climb.

Sponsors and partners — sponsors fund seats, never content. Scholarship seats are administered through The Force for Health® Network's 501(c)(3) fiscal agent; chapter sponsorships can be met partly in-kind or through scholarships.

Lucy HowellCEO · The Force for Health® Network
Dr. Robert GillioCo-Founder · Chief Medical Officer
theforceforhealth.comtheforce.health/marstronaut
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Coach's Corner · Roster

Chapter roster

One chapter ≈ 25 trainees and one Group Leader. Keep this sheet with the gate sign-offs; it is the paper record behind Mission Control.

#TraineeCall signTraining IDCompass Top 3Ambassador
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GROUP LEADER ______________________  ·  CHAPTER / SCHOOL ______________________  ·  COHORT START ____ / ____ / ______
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Gate sign-off · A1

Ground School Gate

A1
Jeopardy + Crisis simRequired to pass: Ground School badge

Run the gate as a live event — teams of four, one Group Leader as flight director. Initial each trainee who passes; record the date and any badge awarded outside the simulation.

#TraineeBadges in handGate passedDateGL initials
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TEAMS: A ______ B ______ C ______ D ______ E ______ F ______  ·  DEBRIEF PROMPT: “What did the crisis reveal about our team?”
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Gate sign-off · A2

Flight School Gate

A2
Navigation CrisisRequired to pass: Flight School wings

Run the gate as a live event — teams of four, one Group Leader as flight director. Initial each trainee who passes; record the date and any badge awarded outside the simulation.

#TraineeBadges in handGate passedDateGL initials
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TEAMS: A ______ B ______ C ______ D ______ E ______ F ______  ·  DEBRIEF PROMPT: “What did the crisis reveal about our team?”
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Gate sign-off · A3

Mission 1 Gate

A3
Launch ControlRequired to pass: Physics · Chemistry · Engineering · Math

Run the gate as a live event — teams of four, one Group Leader as flight director. Initial each trainee who passes; record the date and any badge awarded outside the simulation.

#TraineeBadges in handGate passedDateGL initials
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TEAMS: A ______ B ______ C ______ D ______ E ______ F ______  ·  DEBRIEF PROMPT: “What did the crisis reveal about our team?”
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Gate sign-off · A4

Mission 2 Gate

A4
Deep Space Emergency (Apollo 13)Required to pass: Nutrition · Anatomy · Communication · First Aid · Mental Health

Run the gate as a live event — teams of four, one Group Leader as flight director. Initial each trainee who passes; record the date and any badge awarded outside the simulation.

#TraineeBadges in handGate passedDateGL initials
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TEAMS: A ______ B ______ C ______ D ______ E ______ F ______  ·  DEBRIEF PROMPT: “What did the crisis reveal about our team?”
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Gate sign-off · A5

Mission 3 Gate

A5
Colony CrisisRequired to pass: Health & Body · Sustainability · Community Health · Civics

Run the gate as a live event — teams of four, one Group Leader as flight director. Initial each trainee who passes; record the date and any badge awarded outside the simulation.

#TraineeBadges in handGate passedDateGL initials
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TEAMS: A ______ B ______ C ______ D ______ E ______ F ______  ·  DEBRIEF PROMPT: “What did the crisis reveal about our team?”
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Coach's Corner · the case

Why this frame works

Read this page before you pitch the program to a principal, a CTE director or a parent. It is the whole argument in one place.

Marstronaut is not a space unit. Spaceflight is the most demanding all-systems test of a human being ever invented, and we use it as one story for standards-aligned enrichment challenges that build what every school already teaches to and every employer already asks for. Most programmes teach subjects in silos. Real life never gives you one subject at a time — and neither does a mission.

One story, many subjects

The mission narrative is the through-line. Underneath it, trainees practise physiology, physics, math, ELA, SEL and digital literacy in the same week without ever feeling like they are switching gears.

Identity, not just content

“I'm a Marstronaut in Training” is a self-concept a trainee carries to graduation. It reframes health, study habits and conflict resolution as training rather than chores.

Earth-grounded, not escapist. Victor Glover's “We Are All Astronauts” framing keeps the programme tethered: every spaceflight lesson loops back to the body, the family, the community and the planet we already share. Everything learned for Mars has an immediate, explicit Earth application — that is the rule, not the garnish.

Ten disciplines, one mission

Workforce & job skills · Health & prevention · Anatomy & physiology · Civics & social science · Social-emotional learning · Critical thinking · Leadership · The arts & storytelling · Math & science · Technology & AI citizenship. Aligned to NGSS, NHES, Common Core, CASEL, CTE, ISTE, SHAPE America and ASCD Whole Child.

One module across a teacher's day

“Bone Density on a Six-Month Mission” — Science: model bone remodelling under reduced load, explain Wolff's law. Math: percent change per month, recovery as a piecewise function. Health: connect microgravity findings to osteoporosis prevention for a grandparent. ELA: read a NASA Human Research Program brief, write the Mission Surgeon's memo. SEL: crew journalling on following a protocol you cannot feel working. CTE: role rotation — Mission Surgeon, Exercise Physiologist, Data Analyst, Crew Spokesperson.

Say it this way: the same standards every school already owes its students — one frame that finally makes them feel like training. Sponsors fund seats, never content.

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Coach's Corner · planning

The learning path

Nine sections in a fixed order. Nothing unlocks out of order, and each one ends at a gate a trainee has to pass rather than a date they have to reach. A fast cohort finishes in about 25 sessions, a slow one in about 37. Thirty-one is the planning number — roughly 23 hours of contact time.

#SectionSessionsGate
01Orientation & Career Compass1Compass saved · ID issued
02Ground School3–5Sim A1 — Ground School Gate
03Suit Up — Vehicle Assembly2Twelve systems defended
04Flight School3–5Navigation Crisis
05Career Training2Career Ambassador card
06Mission 1 — Build the Rocket3–4Eight systems built
07Mission 2 — The Journey5–6Six Earth Dispatches approved
08Mission 3 — Survive on Mars6–8Colony viable + IDEAS project
09Graduation & Debrief1Portfolio complete · tier awarded
Full path to graduation31Portfolio + tier awarded

Daily Quality runs sixty seconds at the top of every single session and is not counted above — it never comes out of instructional time.

What a trainee leaves with

A portfolio: badges earned, Earth Dispatches written, an IDEAS project with a measured community outcome, Share It media, and a Career Ambassador card with a real credential path attached.

What a coach leaves with

Gate sign-off sheets, a badge award log, a chapter roster and an outcomes report ready for a funder, a district or a Space Grant consortium report.

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Coach's Corner · planning

Amount of time & scope

The path is identical in every model; only the cadence changes. Pick the row that matches the room you are actually standing in. Marstronaut drops in beside what the school, club or family already runs — which is why there is no lengthy adoption process to clear.

Delivery modelCadenceSpanNotes
In-school enrichment2 × 45 min / weekOne semesterDrops in beside an existing science, health, CTE or advisory block. The most common model.
After-school club1 × 90 min / weekOne semesterClubs, libraries, faith-based and community programmes. Two cards per session.
Full academic year1 × 45 min / week32 weeksAdvisory or homeroom pacing. Daily Quality runs on the other four days.
Summer intensive2 × 90 min / day3 weeksCamps and summer bridge. Missions 2 and 3 run as full-day simulations.
Workforce & retrainingHalf-days6 sessionsGround School, Careers and Mission 2 carry it; IDEAS becomes a workplace project.
Home school & family2–3 cards / weekOne semesterParent is the Group Leader. Daily Quality is the household habit.

Scope — how far a trainee can take it

TierCoversTimeWho it is for
BasicThrough the Ground School gate, plus Daily Quality and one Share It~8 sessionsOpen to anyone, no cost barrier. Where a sponsor's scholarship seat starts.
AmbassadorThe full path: three Missions, the IDEAS project, the portfolio~31 sessionsThe standard cohort experience. Produces the outcomes report a funder reads.
Group LeaderAmbassador plus certification: runs a cohort of ~25, approves Dispatches, awards badges+ certificationDoubles as teacher PD, and is the paid on-ramp into the workforce pathway.

A chapter can run every trainee to Ambassador, or run a large Basic cohort and promote a handful — both are legitimate, they just produce different outcome reports. Every cohort should finish with at least two Ambassadors and one Group Leader candidate; that is a coach metric, not a trainee one.

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Coach's Corner · teaching

Lesson plans, section by section

Every section has a full lesson plan — four objectives, a timed five-phase session, three debrief questions, four extensions, what to watch for, and standards tags. Each runs to a 45-minute period, and they all share one shape.

#SectionOpens withCore activity
01Orientation“You already live on a spaceship…”Career Compass + Daily Quality set
02Ground SchoolTwo bone scans: one is a 38-year-old athleteCards GS-01→05, one per session
03Suit UpName one thing the suit does your skin doesn'tAssemble 12 systems, defend each aloud
04Flight SchoolThis burn is off 0.4% — find my mistakeTrajectory + life-support math, re-run
05Career TrainingWelder or the person who feeds six for six months?Claim a role, 90-second presentation
06Mission 1Six systems perfectly or eight adequately?Build eight, Earth application for each
07Mission 2Day 140, two crew haven't spoken in nine daysOne crisis per session + Earth Dispatch
08Mission 3Water for six, or four plus a greenhouseSurface ops + the IDEAS community project
09GraduationWhat did you bring back that you didn't leave with?Portfolio audit + two-minute debriefs

The five phases, every time

Hook (3 min) — one question that makes the room curious before anything is taught. · Vocabulary (7 min) — trainees guess first, correct at the end. · Core activity (20 min) — two rounds; finishers coach the rest; 80%+ earns a Spin4Rewards spin. · Debrief (10 min) — three questions past recall. · Extensions — writing, art, research, connection.

Teachers

Each plan carries its standards tags — NGSS, NHES, Common Core, CASEL, CTE, ISTE, SHAPE, ASCD. That is what a CTE director needs to approve a pilot.

Group Leaders

Ignore the tags, run the same session. “Why this section exists” tops every plan — read it aloud to a sceptic and you rarely need more.

Full plans: /marstronaut/Marstronaut-Teacher-Lesson-Plans.html

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Coach's Corner · Badge award log

Badge award log

Knowledge badges are awarded in Mission Control when the trainee passes the lesson quiz — or here, by the Group Leader, for demonstrated skill or service outside the simulation. Log every award; badges are never lost.

BadgeTrackMissionTrainees awardedDate(s)Notes
PhysicsPhysical ScienceM1
ChemistryChemistry & CombustionM1
EngineeringStructural Engineering & MaterialsM1
Math & CalculusApplied MathematicsM1
BiologyLife Science & Systems BiologyM1
Civics & LeadershipOrganizational Design & Civic ResponsibilityM1
Health & BodyExercise Science & Human PhysiologyM1
PsychologyHuman Psychology & Behavioral ScienceM1
First AidEmergency First ResponseM2
NutritionApplied Nutrition & Food SafetyM2
AnatomyHuman Anatomy & Musculoskeletal SystemM2
Mental HealthMental Health First Aid & WellbeingM2
CommunicationInterpersonal Communication & Conflict ResolutionM2
EmpathySocial-Emotional IntelligenceM3
Conflict ResolutionMediation & Restorative PracticeM3
Sustainability & Earth SystemsEnvironmental Science & Closed-Loop SystemsM3
Community Health & SDOHPublic Health & Social Determinants of HealthM3
TIER PROMOTIONS THIS COHORT: BASIC → AMBASSADOR ______  ·  AMBASSADOR → GROUP LEADER ______
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Two planets. One mission.

Your health is Earth's health.

MarstronautThe Force for Health
Marstronaut™ in Training™ is a program of The Force for Health® Network · Learn It · Live It · Share It™ · Group Leader & Trainer Edition · © 2026