Coach LucyHosted by Coach Lucy Train the Brain · Category Qwest

Health Literacy Category Qwest

Six categories. Five questions each. Build the skills to navigate care, read labels, understand your records, and find health info you can trust — solo or as classroom teams.

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📋 Teacher's Guide

▶ Lesson Plan
Grades 5–1245 minHealth / Science

Learning Objectives

  • Navigate the health care system and insurance basics.
  • Read medicine labels and understand dosing safely.
  • Access and protect your health records and privacy.
  • Interpret health numbers and risk, and evaluate online info.
🎣 Hook (3 min)
"Ever gotten a confusing medical bill or a label you couldn't read? Health literacy is the skill of understanding and using health info — and it affects everyone."
📖 Vocabulary (7 min)
Preview the 6 categories. One quick "why it matters" fact each. Emphasize the 2× Health Bonus — every question builds a real-life health skill.
🎮 Gameplay (20 min)
Solo: 30 questions, 20s each — aim for 24+ correct ("ON FIRE"). Team: 2–4 teams buzz in; correct = full points + 2× bonus, wrong = lose half. The team that answers correctly picks next.
💬 Debrief (10 min)
Which category felt most useful? What's one question you'll ask at your next appointment? How will you check a health website before trusting it?
🔗 Extensions (5 min)
Writing: a 1-page "Plain-Language Brief" explaining a health term to a younger student. Role-play: a doctor visit using teach-back. Research: compare two health websites for trustworthiness.

Standards Alignment

ISTE 1.1ISTE 1.3ISTE 1.6SHAPE 1SHAPE 4NHES 1NHES 2NHES 5NGSS LS1.AASCD Whole Child
▶ Scoring & Coin Economy

Every point is a Train the Brain (TTB) Coin. All questions carry a 2× Health Bonus.

Scoring

  • Correct: +value × 2
  • Wrong / time-up: −50% of value

Coin conversion

  • Live It! Coins = TTB ÷ 10

Temperature gauge

  • ❄️ 0–19% · 🌡️ 20–39% · 🔥 40–59% · 🔥🔥 60–79% · 🔥🔥🔥 80–100%

Ranks

  • 🌱 Newcomer 0 · 🔍 Explorer 500 · 🏆 Champion 2,000 · ⭐ Leader 5,000 · 👑 Legend 10,000

Academy Play credits coins to each player's profile and rolls totals up to class and school leaderboards. Quick Play is display-only.

▶ Answer Key
▶ Facilitation Tips

🏫 Setup

Project on a screen or smartboard. For Team Battle, assign each team a corner; teams buzz with keys 1–4 or the on-screen buttons.

⏱ Timing

Solo ~15 min; Team ~25–30 min with buzz-ins and discussion. Budget 5–10 min for debrief.

🎯 Differentiation

100–200 questions are recall (accessible); 300–500 require deeper thinking. Mix team skill levels.

📱 Tech

Works on any browser — phones, tablets, Chromebooks. No install.